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9c02829737f95ba35bd9508315cb2a979928534f
UnrealEngineUWP
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Engine
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Mike Fricker
9c02829737
Fixed UBT compile warning (regress from CL 2537921)
...
[CL 2537959 by Mike Fricker in Main branch]
2015-05-05 15:57:44 -04:00
..
Developer
[INTEGRATE] merge UE4-Fortnite->UE4 cl 2537674
2015-05-05 12:58:07 -04:00
Editor
Fixed crash in gathering text from assets, specifically dialogue waves, if the dialogue wave has no *non-null* targets.
2015-05-05 15:13:25 -04:00
Programs
Fixed UBT compile warning (regress from CL 2537921)
2015-05-05 15:57:44 -04:00
Runtime
Fixed incorrect behavior when dragging objects into the world from the content browser. Collision is disabled at runtime for these objects but is set to QueryOnly in editor for use in tools that require collision checks. Recent code was added that checks the collision flag (consistent at runtime) and prevents actors/components from being ignored during traces if they have no collision. However it was not considering the the case of the editor using QueryOnly. Not ignoring the dragged actor when placing from the content browser causes the actor to be checked against itself causing a feedback effect.
2015-05-05 15:49:28 -04:00
ThirdParty
#oculus Updating to 0.5.0 runtimes, support for Canvas in 3D, common code added for GearVR / desktop (UE-14204)
2015-05-05 13:46:42 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00