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#rb Dmitriy.Dyomin, Laura.Hermanns #jira UE-120588 #preflight 624c3b06f4217035fac65500 [CL 19626453 by carl lloyd in ue5-main branch]
117 lines
3.3 KiB
C++
117 lines
3.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "GenericMacTargetPlatform.h"
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#include "Modules/ModuleManager.h"
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#include "ISettingsModule.h"
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#include "Interfaces/ITargetPlatformModule.h"
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#include "Modules/ModuleManager.h"
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#include "MacTargetSettings.h"
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#include "UObject/Package.h"
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#include "UObject/WeakObjectPtr.h"
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#define LOCTEXT_NAMESPACE "FMacTargetPlatformModule"
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/**
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* Module for Mac as a target platform
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*/
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class FMacTargetPlatformModule
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: public ITargetPlatformModule
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{
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public:
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virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
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{
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// Game TP
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TargetPlatforms.Add(new TGenericMacTargetPlatform<false, false, false>());
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// Editor TP
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TargetPlatforms.Add(new TGenericMacTargetPlatform<true, false, false>());
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// Server TP
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TargetPlatforms.Add(new TGenericMacTargetPlatform<false, true, false>());
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// Client TP
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TargetPlatforms.Add(new TGenericMacTargetPlatform<false, false, true>());
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}
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public:
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// Begin IModuleInterface interface
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virtual void StartupModule() override
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{
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TargetSettings = NewObject<UMacTargetSettings>(GetTransientPackage(), "MacTargetSettings", RF_Standalone);
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// We need to manually load the config properties here, as this module is loaded before the UObject system is setup to do this
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GConfig->GetArray(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("TargetedRHIs"), TargetSettings->TargetedRHIs, GEngineIni);
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if (!GConfig->GetInt(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("MetalLanguageVersion"), TargetSettings->MetalLanguageVersion, GEngineIni))
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{
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TargetSettings->MetalLanguageVersion = 0;
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}
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if (!GConfig->GetBool(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("UseFastIntrinsics"), TargetSettings->UseFastIntrinsics, GEngineIni))
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{
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TargetSettings->UseFastIntrinsics = false;
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}
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if (!GConfig->GetBool(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("EnableMathOptimisations"), TargetSettings->EnableMathOptimisations, GEngineIni))
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{
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TargetSettings->EnableMathOptimisations = true;
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}
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if (!GConfig->GetInt(TEXT("/Script/MacTargetPlatform.MacTargetSettings"), TEXT("IndirectArgumentTier"), TargetSettings->IndirectArgumentTier, GEngineIni))
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{
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TargetSettings->IndirectArgumentTier = 0;
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}
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TargetSettings->AddToRoot();
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ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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if (SettingsModule != nullptr)
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{
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SettingsModule->RegisterSettings("Project", "Platforms", "Mac",
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LOCTEXT("TargetSettingsName", "Mac"),
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LOCTEXT("TargetSettingsDescription", "Settings and resources for Mac platform"),
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TargetSettings
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);
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}
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}
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virtual void ShutdownModule() override
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{
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ISettingsModule* SettingsModule = FModuleManager::GetModulePtr<ISettingsModule>("Settings");
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if (SettingsModule != nullptr)
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{
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SettingsModule->UnregisterSettings("Project", "Platforms", "Mac");
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}
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if (!GExitPurge)
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{
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// If we're in exit purge, this object has already been destroyed
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TargetSettings->RemoveFromRoot();
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}
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else
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{
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TargetSettings = NULL;
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}
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}
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// End IModuleInterface interface
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private:
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// Holds the target settings.
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UMacTargetSettings* TargetSettings;
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};
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE( FMacTargetPlatformModule, MacTargetPlatform);
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