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9addea59a40c662ef6fb930fc8c86d0796d00a71
UnrealEngineUWP
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Engine
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Source
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Runtime
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AnimGraphRuntime
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Benn Gallagher
3a4873ef60
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 7703071
...
#rb #rnx [CL 7705805 by Benn Gallagher in Main branch]
2019-08-02 09:01:58 -04:00
..
AnimNodes
Fixed pose exploding when chaining multiple Blend Multi nodes together. FAnimNode_MultiWayBlend uses scratch arrays to build up input pose data before blending all the poses together. But when multiple Blend Multi nodes were chained together they would stomp on each other by resetting the arrays on entry. Now the scratch arrays are treated like stacks and we push each source pose's data and pop what was added before leaving the evaluate call.
2019-07-17 10:04:53 -04:00
BoneControllers
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 7703071
2019-08-02 09:01:58 -04:00
RBF
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
2019-02-20 18:13:12 -05:00
AnimationCustomVersion.cpp
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00
AnimCustomInstance.cpp
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00
AnimGraphRuntimeModule.cpp
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00
AnimNotify_PlayMontageNotify.cpp
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00
AnimSequencerInstance.cpp
Add bWasCreated flag to BindToSkeletalMesh so when we know when we create the sequencer anim instance we should save the pose. This removes the need for control rig to override NativeInitialization. Also add some checks to make sure we save a valid pose.
2019-07-11 15:56:39 -04:00
AnimSequencerInstanceProxy.cpp
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
2019-06-06 13:46:20 -04:00
CommonAnimationLibrary.cpp
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
2019-04-04 02:48:32 -04:00
KismetAnimationLibrary.cpp
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
2019-05-25 03:15:46 -04:00
PlayMontageCallbackProxy.cpp
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
2018-12-17 06:31:16 -05:00