Files
UnrealEngineUWP/Engine/Build/InstalledEngineFilters.xml
joe conley 09d557b514 #jira UE-78400
#jira UE-78464

Since we are compiling two architectures for HoloLens is causing the second architecture to overwrite the dependency list for the first file. Save them in different locations.

Originally we had a filter to explicitly copy the necessary files, but the filter was too wide. Now that we have this fix, removing the explicit copy filter.

#rb Ben.Marsh

#ROBOMERGE-SOURCE: CL 7846892 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v389-7813075)

[CL 7846932 by joe conley in Main branch]
2019-08-07 18:35:56 -04:00

543 lines
18 KiB
XML

<?xml version='1.0' ?>
<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Engine/Build/Graph/Schema.xsd" >
<!-- List of patterns that should always be excluded when making an installed build. Filter the default list of exclusions to include confidential platforms if they're enabled. -->
<Property Name="ConfidentialExceptions" Value=""/>
<ForEach Name="RestrictedFolderName" Values="$(RestrictedFolderNames)">
<Switch>
<Case If="'$(RestrictedFolderName)' == 'PS4' And '$(WithPS4)' == true">
<!-- Allow this folder -->
</Case>
<Case If="'$(RestrictedFolderName)' == 'XboxOne' And '$(WithXboxOne)' == true">
<!-- Allow this folder -->
</Case>
<Case If="'$(RestrictedFolderName)' == 'Switch' And '$(WithSwitch)' == true">
<!-- Allow this folder -->
</Case>
<Default>
<Property Name="ConfidentialExceptions" Value="$(ConfidentialExceptions);" If="'$(ConfidentialExceptions)' != ''"/>
<Property Name="ConfidentialExceptions" Value="$(ConfidentialExceptions).../$(RestrictedFolderName)/..."/>
</Default>
</Switch>
</ForEach>
<!-- List of file types to be stripped and signed for different platforms -->
<Property Name="Win64StripFilter" Value="*.pdb"/>
<Property Name="Win64StripExceptions" Value="Engine\Binaries\Win64\UE4Editor*.pdb;Engine\Plugins\...\Binaries\Win64\UE4Editor*.pdb"/>
<Property Name="Win32StripFilter" Value="*.pdb"/>
<Property Name="MacStripFilter" Value="*.a;"/>
<Property Name="AndroidStripFilter" Value="*.a;*.so"/>
<Property Name="IOSStripFilter" Value="*.a;"/>
<Property Name="TVOSStripFilter" Value="*.a;"/>
<Property Name="LinuxStripFilter" Value="Engine\Binaries\Linux\*."/>
<Property Name="LuminStripFilter" Value="*.a;*.so"/>
<Property Name="HoloLensStripFilter" Value="*.pdb"/>
<Property Name="WindowsSignFilter" Value="*.exe;*.dll"/>
<Property Name="MacSignFilter" Value="*.dylib;*.app"/>
<Property Name="SignExceptions" Value=".../ThirdParty/..."/>
<!-- List of projects to build DDC for -->
<Property Name="ProjectsToBuildDDC">
Templates/FP_FirstPersonBP/FP_FirstPersonBP.uproject
Templates/TP_FlyingBP/TP_FlyingBP.uproject
Templates/TP_HandheldARBP/TP_HandheldARBP.uproject
Templates/TP_RollingBP/TP_RollingBP.uproject
Templates/TP_SideScrollerBP/TP_SideScrollerBP.uproject
Templates/TP_ThirdPersonBP/TP_ThirdPersonBP.uproject
Templates/TP_TopDownBP/TP_TopDownBP.uproject
Templates/TP_TwinStickBP/TP_TwinStickBP.uproject
Templates/TP_VehicleBP/TP_VehicleBP.uproject
Templates/TP_PuzzleBP/TP_PuzzleBP.uproject
Templates/TP_2DSideScrollerBP/TP_2DSideScrollerBP.uproject
Templates/TP_VehicleAdvBP/TP_VehicleAdvBP.uproject
Samples/StarterContent/StarterContent.uproject
Samples/MobileStarterContent/MobileStarterContent.uproject
</Property>
<!-- Don't add VR template for Mac and Linux -->
<!--
<Property Name="ProjectsToBuildDDC" Value="$(ProjectsToBuildDDC)" If="'$(HostPlatform)' != 'Linux'">
Templates/TP_VirtualRealityBP/TP_VirtualRealityBP.uproject
</Property>
-->
<!-- Define Editor Filters -->
<Property Name="CopyEditorFilter">
<!-- This assembly is normally embedded into the UBT executable, but it can technically be rebuilt from an installed build -->
Engine/Binaries/ThirdParty/Newtonsoft/...
Engine/Binaries/ThirdParty/VisualStudio/...
<!-- In-editor documentation -->
Engine/Documentation/Source/Shared/...
Engine/Documentation/Extras/...
<!-- Content folders -->
Engine/Content/...
<!-- Config files -->
Engine/Config/...
<!-- Programs -->
Engine/Programs/...
<!-- Plugins -->
Engine/Plugins/....uplugin
Engine/Plugins/.../Content/...
Engine/Plugins/.../Config/...
Engine/Plugins/.../Resources/...
Engine/Plugins/.../Shaders/...
Engine/Plugins/.../Source/...
Engine/Plugins/.../Templates/...
<!-- Source code -->
Engine/Source/UE4Game.Target.cs
Engine/Source/UE4Editor.Target.cs
Engine/Source/Runtime/...
Engine/Source/Developer/...
Engine/Source/Editor/...
Engine/Source/ThirdParty/Licenses/...
Engine/Source/Programs/AutomationTool/...
Engine/Source/Programs/AutomationToolLauncher/...
Engine/Source/Programs/DotNETCommon/...
Engine/Source/Programs/UnrealBuildTool/...
Engine/Source/Programs/UnrealHeaderTool/...
<!-- Third Party Software description files -->
Engine/.../*.tps
<!-- Shaders -->
Engine/Shaders/...
<!-- Starter content -->
Samples/StarterContent/Content/...
Samples/MobileStarterContent/Content/...
<!-- Templates -->
Templates/FP_FirstPerson/...
Templates/FP_FirstPersonBP/...
Templates/TP_FirstPerson/...
Templates/TP_FirstPersonBP/...
Templates/TP_Flying/...
Templates/TP_FlyingBP/...
Templates/TP_HandheldARBP/...
Templates/TP_Rolling/...
Templates/TP_RollingBP/...
Templates/TP_SideScroller/...
Templates/TP_SideScrollerBP/...
Templates/TP_ThirdPerson/...
Templates/TP_ThirdPersonBP/...
Templates/TP_TopDown/...
Templates/TP_TopDownBP/...
Templates/TP_TwinStick/...
Templates/TP_TwinStickBP/...
Templates/TP_Vehicle/...
Templates/TP_VehicleBP/...
Templates/TP_Puzzle/...
Templates/TP_PuzzleBP/...
Templates/TP_2DSideScroller/...
Templates/TP_2DSideScrollerBP/...
Templates/TP_VehicleAdv/...
Templates/TP_VehicleAdvBP/...
<!-- Shared template resources -->
Templates/TemplateResources/...
<!-- Build files -->
Engine/Build/Build.version
Engine/Build/Target.cs.template
</Property>
<!-- Optional target files -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/UE4Client.Target.cs" If="$(WithClient)"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Source/UE4Server.Target.cs" If="$(WithServer)"/>
<!-- Optional API docs -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/Builds/CodeAPI-HTML.tgz" If="Exists('Engine/Documentation/Builds/CodeAPI-HTML.tgz')"/>
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Engine/Documentation/Builds/BlueprintAPI-HTML.tgz" If="Exists('Engine/Documentation/Builds/BlueprintAPI-HTML.tgz')"/>
<!-- Don't add VR template for Mac and Linux -->
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);Templates/TP_VirtualRealityBP/..." If="'$(HostPlatform)' != 'Linux'"/>
<!-- Define Editor Exceptions -->
<Property Name="CopyEditorExceptions">
<!-- Content -->
Engine/Content/....psd
Engine/Content/....pdn
Engine/Content/....fbx
Engine/Content/....po
<!-- Programs -->
Engine/Programs/UnrealGameSync/...
<!-- Plugins -->
Engine/Plugins/Runtime/TwitchLiveStreaming/...
Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/...
<!-- Source code -->
Engine/Source/Runtime/SQLiteSupport/...
<!-- Exclude all the intermediate files in the Engine/Saved folder -->
Engine/Saved/...
<!-- Exclude generated config files/intermediates from Engine/Programs folder -->
Engine/Programs/AutomationTool/...
Engine/Programs/UnrealBuildTool/...
Engine/Programs/UnrealHeaderTool/Intermediate/...
Engine/Programs/UnrealHeaderTool/Saved/...
<!-- Exclude Template intermediates and other files not needed in installed build-->
Templates/*/Binaries/...
Templates/*/Build/Receipts/...
Templates/*/Intermediate/...
Templates/*/DerivedDataCache/...
Templates/*/Saved/...
Templates/*/manifest.json
Templates/*/contents.txt
</Property>
<!-- exclude VR feature pack on Mac -->
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions);FeaturePacks/TP_VirtualRealityBP.upack" If="'$(HostPlatform)' == 'Linux'"/>
<!-- Win64-specific dependencies -->
<Do If="'$(HostPlatform)' == 'Win64'">
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter)">
<!-- Leap SDK -->
Engine/Plugins/Runtime/LeapMotion/ThirdParty/LeapSDK/...
<!-- Build batch files -->
Engine/Build/BatchFiles/Build.bat
Engine/Build/BatchFiles/Clean.bat
Engine/Build/BatchFiles/Rebuild.bat
Engine/Build/BatchFiles/RunUAT.bat
Engine/Build/BatchFiles/GetMSBuildPath.bat
<!-- Build utilities -->
Engine/Build/Windows/cl-filter/cl-filter.exe
Engine/Source/ThirdParty/IntelISPC/bin/Windows/ispc.exe
<!-- Default resource files -->
Engine/Build/Windows/Resources/...
<!-- Binaries which are explicitly staged by UAT rather than listing runtime dependencies -->
Engine/Binaries/ThirdParty/OpenSSL/...
<!-- Extra tools -->
Engine/Extras/3dsMaxScripts/...
Engine/Extras/VisualStudioDebugging/UE4.natvis
Engine/Extras/MayaLiveLink/...
Engine/Extras/MayaVelocityGridExporter/...
Engine/Extras/UnrealVS/...
Engine/Extras/Redist/en-us/*
<!-- nDisplay Template -->
Templates/TP_nDisplayBP/...
</Property>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions)">
<!-- Exclude Mac binaries on windows here, because previous wildcard for plugin resources matches OSX dsym resources on Windows -->
Engine/Plugins/.../Binaries/Mac/...
</Property>
</Do>
<!-- Files needed to build on Mac, either natively or via the remote toolchain -->
<Property Name="MacBuildFiles">
<!-- Build batch files -->
Engine/Build/BatchFiles/Mac/Build.sh
Engine/Build/BatchFiles/Mac/GenerateLLDBInit.sh
Engine/Build/BatchFiles/Mac/FixDependencyFiles.sh
Engine/Build/BatchFiles/Mac/GenerateProjectFiles.sh
Engine/Build/BatchFiles/Mac/SetupMono.sh
Engine/Build/BatchFiles/Mac/FixMonoFiles.sh
Engine/Build/BatchFiles/Mac/RunMono.sh
Engine/Build/BatchFiles/Mac/RunXBuild.sh
Engine/Build/BatchFiles/Mac/XcodeBuild.sh
Engine/Build/BatchFiles/RunUAT.command
Engine/Build/BatchFiles/RunUAT.sh
<!-- Mono -->
Engine/Binaries/ThirdParty/Mono/Mac/...
</Property>
<!-- Mac-specific dependencies -->
<Do If="'$(HostPlatform)' == 'Mac'">
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter);$(MacBuildFiles)">
<!-- Extra tools -->
Engine/Extras/LLDBDataFormatters/UE4DataFormatters.py
</Property>
<Property Name="CopyEditorExceptions" Value="$(CopyEditorExceptions)">
<!-- Exclude Windows binaries on Mac here -->
Engine/Plugins/.../Binaries/Win64/...
Engine/Plugins/.../Binaries/Win32/...
<!-- Don't want these folders, even if they're part of Windows tools -->
Engine/Binaries/Win64/...
Engine/Binaries/Win32/...
</Property>
</Do>
<!-- Linux-specific dependencies -->
<Do If="'$(HostPlatform)' == 'Linux'">
<Property Name="CopyEditorFilter" Value="$(CopyEditorFilter)">
<!-- Build batch files -->
Engine/Build/BatchFiles/Linux/Build.sh
Engine/Build/BatchFiles/Linux/GenerateGDBInit.sh
Engine/Build/BatchFiles/Linux/FixDependencyFiles.sh
Engine/Build/BatchFiles/Linux/GenerateProjectFiles.sh
Engine/Build/BatchFiles/Linux/QASmokeManual.sh
Engine/Build/BatchFiles/Linux/Setup.sh
Engine/Build/BatchFiles/Linux/SetupMono.sh
Engine/Build/BatchFiles/Linux/FixMonoFiles.sh
Engine/Build/BatchFiles/Linux/RunMono.sh
Engine/Build/BatchFiles/Linux/RunXBuild.sh
Engine/Build/BatchFiles/RunUAT.sh
<!-- Debug tools -->
Engine/Binaries/Linux/dump_syms
Engine/Binaries/Linux/BreakpadSymbolEncoder
<!-- Mono -->
Engine/Binaries/ThirdParty/Mono/...
<!-- Extra tools -->
Engine/Extras/GDBPrinters/UE4Printers.py
<!-- Bundled libcxx -->
Engine/Source/ThirdParty/Linux/LibCxx/...
</Property>
</Do>
<!-- Target Platform Filters/Exceptions -->
<!-- Win64 -->
<Property Name="CopyWin64Filter">
<!-- Natvis helpers for live coding -->
Engine/Extras/NatvisHelpers/Win64/NatvisHelpers.lib
<!-- App local dependencies -->
Engine/Binaries/ThirdParty/AppLocalDependencies/...
<!-- Oculus Libraries & Build Files -->
Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/win64/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/win64/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.tps
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/Win64/*.lib
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
</Property>
<Property Name="CopyWin64Exceptions">
</Property>
<!-- Win32 -->
<Property Name="CopyWin32Filter">
<!-- Natvis helpers for live coding -->
Engine/Extras/NatvisHelpers/Win32/NatvisHelpers.lib
<!-- Oculus Libraries & Build Files -->
Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/win32/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/win32/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/*.lib
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.tps
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/Win32/*.lib
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
</Property>
<Property Name="CopyWin32Exceptions">
</Property>
<!-- Mac -->
<Property Name="CopyMacFilter">
</Property>
<Property Name="CopyMacExceptions">
</Property>
<!-- Android -->
<Property Name="CopyAndroidFilter">
<!-- Build Files -->
Engine/Build/Android/...
Engine/Source/ThirdParty/Android/...
Engine/Source/ThirdParty/AndroidPermission/...
Engine/Source/ThirdParty/GoogleARCore/...
Engine/Source/ThirdParty/GoogleVR/...
Engine/Source/ThirdParty/GoogleInstantPreview/InstantPreview.apk
Engine/Source/ThirdParty/Oculus/LibOVRAudio/LibOVRAudio/lib/*/*.so
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAudio/*.xml
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/LibOVRAvatar/lib/*/*.so
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRAvatar/*.xml
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/*.so
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.tps
Engine/Source/ThirdParty/Oculus/LibOVRPlatform/*.xml
Engine/Source/ThirdParty/Oculus/OVRPlugin/OVRPlugin/lib/*/.so
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.tps
Engine/Source/ThirdParty/Oculus/OVRPlugin/*.xml
Engine/Source/ThirdParty/ResonanceAudioApi/...
Engine/Source/ThirdParty/TangoSDK/...
Engine/Source/ThirdParty/Vivox/vivox-sdk/Lib/Android/sdk-release.aar
Engine/Source/ThirdParty/Vivox/vivox-sdk/VivoxCoreSDK_UPL.xml
</Property>
<!-- Win64 Specific -->
<Do If="'$(HostPlatform)' == 'Win64'">
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter)">
Engine/Extras/AndroidWorks/Win64/*.exe
</Property>
</Do>
<!-- Mac Specific -->
<Do If="'$(HostPlatform)' == 'Mac'">
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter)">
Engine/Extras/AndroidWorks/Mac/*.dmg
</Property>
</Do>
<!-- Linux Specific -->
<Do If="'$(HostPlatform)' == 'Linux'">
<Property Name="CopyAndroidFilter" Value="$(CopyAndroidFilter)">
Engine/Extras/AndroidWorks/Linux/*.run
</Property>
</Do>
<Property Name="CopyAndroidExceptions">
Engine/Binaries/Android/....apk
</Property>
<!-- IOS -->
<Property Name="CopyIOSFilter" Value="$(MacBuildFiles)">
<!-- Build Files -->
Engine/Build/IOS/...
</Property>
<Do If="'$(HostPlatform)' == 'Win64'">
<Property Name="CopyIOSFilter" Value="$(CopyIOSFilter)">
Engine/Binaries/DotNET/IOS/openssl.exe
Engine/Binaries/Mac/DsymExporter*
Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Mac/...
Engine/Binaries/ThirdParty/IOS/*
Engine/Build/BatchFiles/MakeAndInstallSSHKey.bat
Engine/Build/Rsync/...
Engine/Extras/ThirdPartyNotUE/DeltaCopy/...
</Property>
</Do>
<Property Name="CopyIOSExceptions">
<!-- Build Files -->
Engine/Build/IOS/....psd
Engine/Build/IOS/....mobileprovision
Engine/Build/IOS/UnrealRemoteTool
</Property>
<!-- TVOS -->
<Property Name="CopyTVOSFilter" Value="$(MacBuildFiles)">
<!-- Build Files -->
Engine/Build/TVOS/...
</Property>
<!-- Win64 specific -->
<Do If="'$(HostPlatform)' == 'Win64'">
<Property Name="CopyTVOSFilter" Value="$(CopyTVOSFilter)">
Engine/Binaries/DotNET/IOS/openssl.exe
Engine/Binaries/ThirdParty/IOS/*
Engine/Build/BatchFiles/MakeAndInstallSSHKey.bat
Engine/Extras/ThirdPartyNotUE/DeltaCopy/...
</Property>
</Do>
<Property Name="CopyTVOSExceptions">
<!-- Build Files -->
Engine/Build/TVOS/....psd
Engine/Build/TVOS/....mobileprovision
</Property>
<!-- Linux -->
<Property Name="CopyLinuxFilter">
Engine/Binaries/ThirdParty/OpenAL/...
Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu/*.so
Engine/Source/ThirdParty/Linux/LibCxx/...
Engine/Source/ThirdParty/Linux/HaveLinuxDependencies
</Property>
<Property Name="CopyLinuxFilter" Value="$(CopyLinuxFilter)" If="'$(HostPlatform)' == 'Win64'">
<!-- Linux cross build Debug tools -->
Engine/Binaries/Linux/dump_syms.exe
Engine/Binaries/Linux/BreakpadSymbolEncoder.exe
</Property>
<Property Name="CopyLinuxExceptions">
</Property>
<Property Name="CopyLinuxFilter" Value="$(CopyLinuxFilter);Engine/Extras/ThirdPartyNotUE/putty/..."/>
<!-- Win64 specific -->
<!-- HTML5 -->
<Property Name="CopyHTML5Filter">
<!-- Build Files -->
Engine/Build/HTML5/...
<!-- SDK -->
Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/...
</Property>
<Property Name="CopyHTML5Filter" Value="$(CopyHTML5Filter)" If="'$(HostPlatform)' == 'Win64'">
Engine/Extras/ThirdPartyNotUE/emsdk/Win64/...
</Property>
<Property Name="CopyHTML5Filter" Value="$(CopyHTML5Filter)" If="'$(HostPlatform)' == 'Mac'">
Engine/Extras/ThirdPartyNotUE/emsdk/Mac/...
</Property>
<Property Name="CopyHTML5Exceptions">
</Property>
<!-- PS4 -->
<Property Name="CopyPS4Filter">
<!-- Build Files -->
Engine/Build/PS4/...
</Property>
<Property Name="CopyPS4Exceptions">
</Property>
<!-- XboxOne -->
<Property Name="CopyXboxOneFilter">
<!-- Build Files -->
Engine/Build/XboxOne/...
<!-- Additional Binaries -->
Engine/Binaries/Win64/XboxOne/XboxOnePackageNameUtil.exe
Engine/Binaries/Win64/XboxOne/XboxOnePDBFileUtil.exe
</Property>
<Property Name="CopyXboxOneExceptions">
</Property>
<!-- Switch -->
<Property Name="CopySwitchFilter">
<!-- Build Files -->
Engine/Build/Switch/...
Engine/Build/BatchFiles/Switch/AuthoringToolHelper.bat
</Property>
<Property Name="CopySwitchExceptions">
</Property>
<!-- Additional Binaries(.nspd directories) -->
<Property Name="CopySwitchFilter" Value="$(CopySwitchFilter);Engine/Binaries/Switch/*.nspd/..."/>
<!-- Lumin -->
<Property Name="CopyLuminFilter">
<!-- Build Files -->
Engine/Build/Lumin/...
Engine/Source/ThirdParty/ResonanceAudioApi/...
</Property>
<Property Name="CopyLuminExceptions">
</Property>
<!-- HoloLens -->
<Property Name="CopyHoloLensFilter">
<!-- Build Files -->
Engine/Build/HoloLens/...
</Property>
<Property Name="CopyHoloLensExceptions">
</Property>
</BuildGraph>