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izzy
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UnrealEngineUWP
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9adbb72be840c4c72de016924ef4e481fccbf00f
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
NavigationSystem
/
Private
/
NavMesh
History
Michael Lentine
6bc8446142
Update Chaos in 4.25 to fix a number of collision and character movement issues.
...
#rb none #jira nojira [CL 11670007 by Michael Lentine in 4.25 branch]
2020-02-27 12:57:57 -05:00
..
NavMeshBoundsVolume.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
NavMeshPath.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
NavMeshRenderingComponent.cpp
Experimental navmesh debug tools (first pass)
2020-02-06 14:37:16 -05:00
NavTestRenderingComponent.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
PImplRecastNavMesh.cpp
Experimental navmesh debug tools (first pass)
2020-02-06 14:37:16 -05:00
RecastHelpers.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
RecastNavMesh.cpp
Experimental navmesh debug tools (first pass)
2020-02-06 14:37:16 -05:00
RecastNavMeshDataChunk.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
RecastNavMeshGenerator.cpp
Update Chaos in 4.25 to fix a number of collision and character movement issues.
2020-02-27 12:57:57 -05:00