Files
UnrealEngineUWP/Engine/Source/Runtime/AudioExtensions
Rob Gay 8471197cdb Edigrate CLs 12157761, 12095028 & subsequency minor build fix CLs
- Move Effect Preset Instances array to use weak pointers to allow for safe bookkeeping and avoid crash on shutdown with dangling raw pointer after client mixer code deletes out from under effect system.
Note: Cleaned up resource acquisition and initialization to be more clear as to who owns sound effect instances using factory-style Create call on FSoundEffectSubmix & FSoundEffectSource.
Remove filtering for each individual effect type as it bloats the filter list
Fix OnInit() not being called on PostEditChangeProperty

#jira UE-90347 UE-90718
#rb ethan.geller
#rnx

[CL 12202690 by Rob Gay in 4.25 branch]
2020-03-16 11:28:55 -04:00
..