Files
UnrealEngineUWP/Engine/Source/Developer/Windows/ShaderFormatD3D/ShaderFormatD3D.Build.cs
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

34 lines
957 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ShaderFormatD3D : ModuleRules
{
public ShaderFormatD3D(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateIncludePathModuleNames.Add("D3D11RHI");
PrivateIncludePaths.Add("../Shaders/Shared");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"RenderCore",
"ShaderPreprocessor",
"ShaderCompilerCommon",
}
);
//DXC
if (Target.Platform == UnrealTargetPlatform.Win64)
{
string DxDllsPath = "$(EngineDir)/Binaries/ThirdParty/Windows/DirectX/x64/";
RuntimeDependencies.Add("$(TargetOutputDir)/dxil.dll", DxDllsPath + "dxil.dll");
RuntimeDependencies.Add("$(TargetOutputDir)/dxcompiler.dll", DxDllsPath + "dxcompiler.dll");
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "DX11");
}
}