Files
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatVectorVM
mihnea balta aac75c8b87 Fixed crashes in the vector VM backend of the shader compiler when calling void functions or functions with output parameters.
The branch flattening code assumed the function will always have a return value. Also, it never advanced the current parameter pointer when going through the function arguments, so it was trying to dereference the first parameter for all the arguments.

#rnx
#jira none
#rb Simon.Tovey

[CL 12387646 by mihnea balta in 4.25 branch]
2020-03-24 09:33:14 -04:00
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