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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9ad4dfbc095af050650ca386149251bb74801fec
UnrealEngineUWP/Engine/Source/Runtime/Windows
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chris stephenson 4b1eb88059 #fortnite In-game Jira bug creation with attachment upload
#rb Dan Hertzka

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: chris.stephenson
#ROBOMERGE-SOURCE: CL 6257693 via CL 6266054 via CL 6266106
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6280631 by chris stephenson in Dev-VR branch]
2019-05-03 17:18:51 -04:00
..
AudioMixerXAudio2
Fix for crash encountered when AudioMixer is toggled on twice in the same session
2019-04-16 17:02:47 -04:00
D3D11RHI
UE4.22 - Fix for null SRVs on RHIs < SM5
2019-04-22 17:05:08 -04:00
UnrealAudioWasapi
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
UnrealAudioXAudio2
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
WindowsPlatformFeatures
#fortnite In-game Jira bug creation with attachment upload
2019-05-03 17:18:51 -04:00
XAudio2
Audio - Discussed with Aaron; Hiding the bUseSpatialization behind a getter and setter so that we can control all spatialization with a cvar, the old behavior wasn't actually working, as several things could override the bUseSpatialization behavior of the WaveInstance.
2019-04-08 13:34:05 -04:00
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