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There is an out-of-range index query when attempting to access ray tracing LOD of a particular set of static meshes. This fix prevents the crash, but an additional fix is necessary to understand why the ray tracing LOD selection is outside the static mesh LOD bounds. Captured in UE-74213. #jira ue-74213 #rb juan.canada #ROBOMERGE-OWNER: ryan.vance #ROBOMERGE-AUTHOR: patrick.kelly #ROBOMERGE-SOURCE: CL 6319552 via CL 6320745 via CL 6320862 #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 6350826 by patrick kelly in Dev-VR branch]