Files
UnrealEngineUWP/Engine/Source/Runtime/PacketHandlers/PacketHandler/Classes/PacketHandlerProfileConfig.h
ryan gerleve 6969dd4bbb Copying //UE4/Dev-Networking to Dev-Main (//UE4/Dev-Main) [at] 4804506
#rb none
#rnx

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ryan.gerleve
#ROBOMERGE-SOURCE: CL 4804559 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4804563 by ryan gerleve in Dev-VR branch]
2019-01-24 16:28:06 -05:00

23 lines
464 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "PacketHandlerProfileConfig.generated.h"
/**
* PacketHandler Configuration Profiles based on each NetDriver
*/
UCLASS(config=Engine, PerObjectConfig)
class UPacketHandlerProfileConfig : public UObject
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(config)
TArray<FString> Components;
};