Files
UnrealEngineUWP/Engine/Source/Runtime/PacketHandlers/PacketHandler/Classes/HandlerComponentFactory.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

25 lines
611 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "HandlerComponentFactory.generated.h"
class HandlerComponent;
/**
* A UObject alternative for loading HandlerComponents without strict module dependency
*/
UCLASS()
class PACKETHANDLER_API UHandlerComponentFactory : public UObject
{
GENERATED_UCLASS_BODY()
public:
virtual TSharedPtr<HandlerComponent> CreateComponentInstance(FString& Options)
PURE_VIRTUAL(UHandlerComponentFactory::CreateComponentInstance, return nullptr;);
};