Files
UnrealEngineUWP/Engine/Source/Runtime/MRMesh
steve smith 25522f4335 #jira UE-68611
#rb Joe.Conley, Jeff.Fisher
FMRMeshProxy::GetViewRelevance needs to flag translucency if the material is a translucent material, otherwise no draw will be added for the mesh in  FBasePassMeshProcessor::AddMeshBatch.

[CL 6265874 by steve smith in Dev-VR branch]
2019-05-02 18:52:24 -04:00
..
2019-05-02 18:52:24 -04:00