Files
UnrealEngineUWP/Engine/Source/Runtime/ImageWrapper/Private/Formats/BmpImageWrapper.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

55 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "ImageWrapperBase.h"
/**
* BMP implementation of the helper class
*/
class FBmpImageWrapper
: public FImageWrapperBase
{
public:
/** Default Constructor. */
FBmpImageWrapper(bool bInHasHeader = true, bool bInHalfHeight = false);
public:
/** Helper function used to uncompress BMP data from a buffer */
void UncompressBMPData(const ERGBFormat InFormat, const int32 InBitDepth);
/**
* Load the header information, returns true if successful.
*
* @return true if successful
*/
bool LoadBMPHeader();
/**
* Load the sub-header information, returns true if successful.
*
* @return true if successful
*/
bool LoadBMPInfoHeader();
public:
//~ FImageWrapper interface
virtual void Compress(int32 Quality) override;
virtual void Uncompress(const ERGBFormat InFormat, int32 InBitDepth) override;
virtual bool SetCompressed(const void* InCompressedData, int32 InCompressedSize) override;
private:
/** Whether this file has a BMP file header */
bool bHasHeader;
/** BMP as a sub-format of ICO stores its height as half their actual size */
bool bHalfHeight;
};