Files
UnrealEngineUWP/Engine/Source/Runtime/CrunchCompression/Public/CrunchCompression.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

23 lines
822 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#if WITH_EDITOR
#include "ImageCore.h"
#endif
namespace CrunchCompression
{
#if WITH_EDITOR
CRUNCHCOMPRESSION_API bool IsValidFormat(const FName& Format);
CRUNCHCOMPRESSION_API bool Encode(const TArray<FImage>& UncompressedSrc, const FName& OutputFormat, TArray<uint8>& OutCodecPayload, TArray<uint8>& OutCompressedData, TArray< TPair<uint32, uint32>>& OutTileInfos);
#endif
CRUNCHCOMPRESSION_API void* InitializeDecoderContext(uint8* HeaderData, size_t HeaderDataSize);
CRUNCHCOMPRESSION_API bool Decode(void* Context, uint8* CompressedPixelData, uint32 Slice, uint8* OutUncompressedData, size_t OutDataSize, size_t OutUncompressedDataPitch);
CRUNCHCOMPRESSION_API void DestroyDecoderContext(void* Context);
}