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23 lines
822 B
C++
23 lines
822 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#if WITH_EDITOR
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#include "ImageCore.h"
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#endif
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namespace CrunchCompression
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{
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#if WITH_EDITOR
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CRUNCHCOMPRESSION_API bool IsValidFormat(const FName& Format);
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CRUNCHCOMPRESSION_API bool Encode(const TArray<FImage>& UncompressedSrc, const FName& OutputFormat, TArray<uint8>& OutCodecPayload, TArray<uint8>& OutCompressedData, TArray< TPair<uint32, uint32>>& OutTileInfos);
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#endif
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CRUNCHCOMPRESSION_API void* InitializeDecoderContext(uint8* HeaderData, size_t HeaderDataSize);
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CRUNCHCOMPRESSION_API bool Decode(void* Context, uint8* CompressedPixelData, uint32 Slice, uint8* OutUncompressedData, size_t OutDataSize, size_t OutUncompressedDataPitch);
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CRUNCHCOMPRESSION_API void DestroyDecoderContext(void* Context);
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}
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