Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public/UObject
nick darnell 246f1e0104 Adding const variants of some of the more common AddReferencedObject(s) functions to allow for FGCObjects to store const pointers to UObjects or collections and report those references easily, otherwise people make the mistake of creating local ptrs that can't be nulled out correctly.
#rb Robert.Manuszewski
[FYI] Dan.Hertzka

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: nick.darnell
#ROBOMERGE-SOURCE: CL 5830834 via CL 5830835 via CL 5835213 via CL 5835996
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5876858 by nick darnell in Dev-VR branch]
2019-04-12 21:13:56 -04:00
..
2019-03-13 14:38:20 -04:00
2019-02-16 07:52:42 -05:00