Files
UnrealEngineUWP/Engine/Source/Programs/MayaLiveLinkPlugin/MayaLiveLinkPlugin2016.Build.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

73 lines
2.3 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public abstract class MayaLiveLinkPluginBase : ModuleRules
{
public MayaLiveLinkPluginBase(ReadOnlyTargetRules Target) : base(Target)
{
// For LaunchEngineLoop.cpp include. You shouldn't need to add anything else to this line.
PrivateIncludePaths.AddRange( new string[] { "Runtime/Launch/Public", "Runtime/Launch/Private" } );
// Unreal dependency modules
PrivateDependencyModuleNames.AddRange( new string[]
{
"Core",
"CoreUObject",
"ApplicationCore",
"Projects",
"UdpMessaging",
"LiveLinkInterface",
"LiveLinkMessageBusFramework",
} );
//
// Maya SDK setup
//
{
string MayaVersionString = GetMayaVersion();
string MayaInstallFolder = @"C:\Program Files\Autodesk\Maya" + MayaVersionString;
// Make sure this version of Maya is actually installed
if( Directory.Exists( MayaInstallFolder ) )
{
//throw new BuildException( "Couldn't find Autodesk Maya " + MayaVersionString + " in folder '" + MayaInstallFolder + "'. This version of Maya must be installed for us to find the Maya SDK files." );
// These are required for Maya headers to compile properly as a DLL
PublicDefinitions.Add("NT_PLUGIN=1");
PublicDefinitions.Add("REQUIRE_IOSTREAM=1");
PrivateIncludePaths.Add(Path.Combine(MayaInstallFolder, "include"));
if (Target.Platform == UnrealTargetPlatform.Win64) // @todo: Support other platforms?
{
PublicLibraryPaths.Add(Path.Combine(MayaInstallFolder, "lib"));
// Maya libraries we're depending on
PublicAdditionalLibraries.AddRange(new string[]
{
"Foundation.lib",
"OpenMaya.lib",
"OpenMayaAnim.lib",
"OpenMayaUI.lib"}
);
}
}
}
}
public abstract string GetMayaVersion();
}
public class MayaLiveLinkPlugin2016 : MayaLiveLinkPluginBase
{
public MayaLiveLinkPlugin2016(ReadOnlyTargetRules Target) : base(Target)
{
}
public override string GetMayaVersion() { return "2016"; }
}