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73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public abstract class MayaLiveLinkPluginBase : ModuleRules
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{
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public MayaLiveLinkPluginBase(ReadOnlyTargetRules Target) : base(Target)
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{
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// For LaunchEngineLoop.cpp include. You shouldn't need to add anything else to this line.
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PrivateIncludePaths.AddRange( new string[] { "Runtime/Launch/Public", "Runtime/Launch/Private" } );
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// Unreal dependency modules
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PrivateDependencyModuleNames.AddRange( new string[]
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{
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"Projects",
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"UdpMessaging",
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"LiveLinkInterface",
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"LiveLinkMessageBusFramework",
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} );
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//
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// Maya SDK setup
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//
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{
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string MayaVersionString = GetMayaVersion();
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string MayaInstallFolder = @"C:\Program Files\Autodesk\Maya" + MayaVersionString;
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// Make sure this version of Maya is actually installed
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if( Directory.Exists( MayaInstallFolder ) )
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{
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//throw new BuildException( "Couldn't find Autodesk Maya " + MayaVersionString + " in folder '" + MayaInstallFolder + "'. This version of Maya must be installed for us to find the Maya SDK files." );
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// These are required for Maya headers to compile properly as a DLL
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PublicDefinitions.Add("NT_PLUGIN=1");
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PublicDefinitions.Add("REQUIRE_IOSTREAM=1");
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PrivateIncludePaths.Add(Path.Combine(MayaInstallFolder, "include"));
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if (Target.Platform == UnrealTargetPlatform.Win64) // @todo: Support other platforms?
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{
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PublicLibraryPaths.Add(Path.Combine(MayaInstallFolder, "lib"));
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// Maya libraries we're depending on
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PublicAdditionalLibraries.AddRange(new string[]
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{
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"Foundation.lib",
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"OpenMaya.lib",
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"OpenMayaAnim.lib",
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"OpenMayaUI.lib"}
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);
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}
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}
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}
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}
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public abstract string GetMayaVersion();
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}
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public class MayaLiveLinkPlugin2016 : MayaLiveLinkPluginBase
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{
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public MayaLiveLinkPlugin2016(ReadOnlyTargetRules Target) : base(Target)
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{
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}
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public override string GetMayaVersion() { return "2016"; }
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}
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