Files
UnrealEngineUWP/Engine/Source/Editor/PinnedCommandList/PinnedCommandList.Build.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

44 lines
980 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PinnedCommandList : ModuleRules
{
public PinnedCommandList(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/PinnedCommandList/Private");
PublicIncludePathModuleNames.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"ApplicationCore",
"Slate",
"SlateCore",
"EditorStyle",
"InputCore",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}