Files
UnrealEngineUWP/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorAnimInstanceProxy.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

30 lines
972 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "PhysicsAssetEditorAnimInstanceProxy.h"
#include "PhysicsAssetEditorAnimInstance.h"
//#include "AnimNode_RigidBody.h"
void FPhysicsAssetEditorAnimInstanceProxy::Initialize(UAnimInstance* InAnimInstance)
{
FAnimPreviewInstanceProxy::Initialize(InAnimInstance);
ConstructNodes();
}
void FPhysicsAssetEditorAnimInstanceProxy::ConstructNodes()
{
//LocalToComponentSpace.LocalPose.SetLinkNode(&SequencePlayerNode);
//RagdollNode.ComponentPose.SetLinkNode(&LocalToComponentSpace);
//ComponentToLocalSpace.ComponentPose.SetLinkNode(&RagdollNode);
//ComponentToLocalSpace.ComponentPose.SetLinkNode(&LocalToComponentSpace);
//RagdollNode.SimulationSpace = ESimulationSpace::WorldSpace;
}
void FPhysicsAssetEditorAnimInstanceProxy::GetCustomNodes(TArray<FAnimNode_Base*>& OutNodes)
{
//OutNodes.Add(&RagdollNode);
}
FPhysicsAssetEditorAnimInstanceProxy::~FPhysicsAssetEditorAnimInstanceProxy()
{
}