Files
UnrealEngineUWP/Engine/Source/Editor/PhysicsAssetEditor/Private/PhysicsAssetEditorAnimInstance.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

20 lines
624 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "PhysicsAssetEditorAnimInstance.h"
#include "PhysicsAssetEditorAnimInstanceProxy.h"
/////////////////////////////////////////////////////
// UPhysicsAssetEditorAnimInstance
/////////////////////////////////////////////////////
UPhysicsAssetEditorAnimInstance::UPhysicsAssetEditorAnimInstance(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
bUseMultiThreadedAnimationUpdate = true;
}
FAnimInstanceProxy* UPhysicsAssetEditorAnimInstance::CreateAnimInstanceProxy()
{
return new FPhysicsAssetEditorAnimInstanceProxy(this);
}