Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaint/Private/MeshPaintSettings.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

38 lines
1.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "MeshPaintSettings.h"
#include "Misc/ConfigCacheIni.h"
UPaintBrushSettings::UPaintBrushSettings(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer),
BrushRadius(128.0f),
BrushStrength(0.5f),
BrushFalloffAmount(0.5f),
bEnableFlow(true),
bOnlyFrontFacingTriangles(true),
ColorViewMode(EMeshPaintColorViewMode::Normal)
{
BrushRadiusMin = 0.01f, BrushRadiusMax = 250000.0f;
GConfig->GetFloat(TEXT("MeshPaintEdit"), TEXT("DefaultBrushRadius"), BrushRadius, GEditorPerProjectIni);
BrushRadius = (float)FMath::Clamp(BrushRadius, BrushRadiusMin, BrushRadiusMax);
}
UPaintBrushSettings::~UPaintBrushSettings()
{
}
void UPaintBrushSettings::SetBrushRadius(float InRadius)
{
BrushRadius = (float)FMath::Clamp(InRadius, BrushRadiusMin, BrushRadiusMax);
GConfig->SetFloat(TEXT("MeshPaintEdit"), TEXT("DefaultBrushRadius"), BrushRadius, GEditorPerProjectIni);
}
void UPaintBrushSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
if (PropertyChangedEvent.Property && PropertyChangedEvent.Property->GetFName() == GET_MEMBER_NAME_CHECKED(UPaintBrushSettings, BrushRadius) && PropertyChangedEvent.ChangeType != EPropertyChangeType::Interactive)
{
GConfig->SetFloat(TEXT("MeshPaintEdit"), TEXT("DefaultBrushRadius"), BrushRadius, GEditorPerProjectIni);
}
}