Files
UnrealEngineUWP/Engine/Source/Editor/GeometryMode/Classes/GeomModifier_Edit.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

36 lines
811 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/**
*
*/
//~=============================================================================
// GeomModifier_Edit: Maniupalating selected objects with the widget
//~=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "GeomModifier.h"
#include "GeomModifier_Edit.generated.h"
class FViewport;
UCLASS(autoexpandcategories=Settings)
class UGeomModifier_Edit : public UGeomModifier
{
GENERATED_UCLASS_BODY()
//~ Begin UGeomModifier Interface
virtual bool InputDelta(class FEditorViewportClient* InViewportClient,FViewport* InViewport,FVector& InDrag,FRotator& InRot,FVector& InScale) override;
//~ End UGeomModifier Interface
};