Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Public/VariableSetHandler.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

29 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "KismetCompilerMisc.h"
class FKismetCompilerContext;
struct FKismetFunctionContext;
//////////////////////////////////////////////////////////////////////////
// FKCHandler_VariableSet
class FKCHandler_VariableSet : public FNodeHandlingFunctor
{
public:
FKCHandler_VariableSet(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{
}
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
void InnerAssignment(FKismetFunctionContext& Context, UEdGraphNode* Node, UEdGraphPin* VariablePin, UEdGraphPin* ValuePin);
void GenerateAssigments(FKismetFunctionContext& Context, UEdGraphNode* Node);
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
virtual void Transform(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
};