Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Public/MathExpressionHandler.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

31 lines
988 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "KismetCompilerMisc.h"
class FKismetCompilerContext;
class UK2Node_MathExpression;
struct FKismetFunctionContext;
class FKCHandler_MathExpression : public FNodeHandlingFunctor
{
FBlueprintCompiledStatement* GenerateFunctionRPN(UEdGraphNode* CurrentNode
, FKismetFunctionContext& Context
, UK2Node_MathExpression& MENode
, FBPTerminal* ResultTerm
, TMap<UEdGraphPin*, UEdGraphPin*>& InnerToOuterInput);
public:
FKCHandler_MathExpression(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{}
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override;
static bool CanBeCalledByMathExpression(const UFunction* Function);
};