Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/MakeStructHandler.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

32 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "KismetCompilerMisc.h"
class FKismetCompilerContext;
struct FKismetFunctionContext;
//////////////////////////////////////////////////////////////////////////
// FKCHandler_MakeStruct
class FKCHandler_MakeStruct : public FNodeHandlingFunctor
{
public:
FKCHandler_MakeStruct(FKismetCompilerContext& InCompilerContext);
virtual UEdGraphPin* FindStructPinChecked(UEdGraphNode* Node) const;
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual FBPTerminal* RegisterLiteral(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
protected:
/** Prevents this handler from auto-generating a GoTo to jump to the end of the node's compiled code so that child handlers can override the functionality */
bool bAutoGenerateGotoForPure;
};