Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_MakeArray.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

35 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_MakeContainer.h"
#include "K2Node_MakeArray.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UEdGraphPin;
UCLASS(MinimalAPI)
class UK2Node_MakeArray : public UK2Node_MakeContainer
{
GENERATED_UCLASS_BODY()
public:
// UEdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FText GetTooltipText() const override;
virtual FSlateIcon GetIconAndTint(FLinearColor& OutColor) const override;
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
// End of UEdGraphNode interface
// UK2Node interface
virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual FText GetMenuCategory() const override;
// End of UK2Node interface
// UK2Node_MakeContainer interface
virtual FName GetOutputPinName() const override;
// UK2Node_MakeContainer interface
};