Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetInputVectorAxisValue.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

33 lines
1.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "InputCoreTypes.h"
#include "K2Node_GetInputAxisKeyValue.h"
#include "K2Node_GetInputVectorAxisValue.generated.h"
class FBlueprintActionDatabaseRegistrar;
class UDynamicBlueprintBinding;
UCLASS(MinimalAPI, meta=(Keywords = "Get"))
class UK2Node_GetInputVectorAxisValue : public UK2Node_GetInputAxisKeyValue
{
GENERATED_UCLASS_BODY()
//~ Begin EdGraphNode Interface
virtual FText GetTooltipText() const override;
//~ End EdGraphNode Interface
//~ Begin UK2Node Interface
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
virtual bool ShouldShowNodeProperties() const override { return true; }
virtual UClass* GetDynamicBindingClass() const override;
virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
//~ End UK2Node Interface
void Initialize(const FKey AxisKey);
};