Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GenericCreateObject.h
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

26 lines
838 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "K2Node_ConstructObjectFromClass.h"
#include "K2Node_GenericCreateObject.generated.h"
class UEdGraph;
UCLASS()
class BLUEPRINTGRAPH_API UK2Node_GenericCreateObject : public UK2Node_ConstructObjectFromClass
{
GENERATED_BODY()
//~ Begin UEdGraphNode Interface.
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
virtual void EarlyValidation(class FCompilerResultsLog& MessageLog) const override;
virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
//~ End UEdGraphNode Interface.
virtual bool UseWorldContext() const override { return false; }
virtual bool UseOuter() const override { return true; }
};