Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_InterprocessMutex.h
marc audy a20810a2b4 Fix non-unity
#rb
#rnx
[CODEREVIEW] Ben.Marsh
#jira

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 6007151 via CL 6007296 via CL 6007313
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6010552 by marc audy in Dev-VR branch]
2019-04-19 06:34:12 -04:00

43 lines
700 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "Windows/MinimalWindowsAPI.h"
#include "LC_Platform.h"
class InterprocessMutex
{
public:
explicit InterprocessMutex(const wchar_t* name);
~InterprocessMutex(void);
void Lock(void);
void Unlock(void);
class ScopedLock
{
public:
explicit ScopedLock(InterprocessMutex* mutex)
: m_mutex(mutex)
{
mutex->Lock();
}
~ScopedLock(void)
{
m_mutex->Unlock();
}
private:
LC_DISABLE_COPY(ScopedLock);
LC_DISABLE_MOVE(ScopedLock);
LC_DISABLE_ASSIGNMENT(ScopedLock);
LC_DISABLE_MOVE_ASSIGNMENT(ScopedLock);
InterprocessMutex* m_mutex;
};
private:
Windows::HANDLE m_mutex;
};