Files
UnrealEngineUWP/Engine/Source/Developer/SessionFrontend/Private/Widgets/Console/SSessionConsoleToolbar.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

40 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "Widgets/Console/SSessionConsoleToolbar.h"
#include "SlateOptMacros.h"
#include "Widgets/Layout/SBorder.h"
#include "Framework/MultiBox/MultiBoxDefs.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "EditorStyleSet.h"
#include "Models/SessionConsoleCommands.h"
/* SSessionConsoleToolbar interface
*****************************************************************************/
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void SSessionConsoleToolbar::Construct(const FArguments& InArgs, const TSharedRef<FUICommandList>& CommandList)
{
FSessionConsoleCommands::Register();
// create the toolbar
FToolBarBuilder Toolbar(CommandList, FMultiBoxCustomization::None);
{
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().SessionCopy);
Toolbar.AddSeparator();
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().Clear);
Toolbar.AddToolBarButton(FSessionConsoleCommands::Get().SessionSave);
}
ChildSlot
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
.Padding(0.0f)
[
Toolbar.MakeWidget()
]
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION