Files
UnrealEngineUWP/Engine/Shaders
juan canada a5b21964e1 Cherry-pick 6078870: Use DispatchRaysIndex() to initialize a fake SV_Position in ray tracing material shaders
#jira UE-69024
#rb Patrick.Kelly

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: juan.canada
#ROBOMERGE-SOURCE: CL 6264913 in //UE4/Release-4.22/... via CL 6317330
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6349973 by juan canada in Dev-VR branch]
2019-05-07 17:33:31 -04:00
..