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UnrealEngineUWP/Engine/Documentation/Source/GettingStarted/LinuxInstructions/LinuxInstructions.CHN.udn
mitchell wilson 62805384bf Copying //UE4/Dev-Documentation to Samples-Main (//UE4/Samples-Main) CL - 4860397
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#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: mitchell.wilson
#ROBOMERGE-SOURCE: CL 4860421 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4860484 by mitchell wilson in Dev-VR branch]
2019-01-31 15:44:30 -05:00

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INTSourceChangelist:3426963
Availability: NoPublish
Title: Linux指南
Crumbs: %ROOT%
Description: 指导Linux用户如何从GitHub下载虚幻引擎源代码。
version: 4.16
parent:GettingStarted
Order:
1. [设置Git](https://help.github.com/articles/set-up-git/)和[抓取元库](https://help.github.com/articles/fork-a-repo/)。
如果您倾向于不使用Git可使用右侧的“下载ZIP”Download ZIP按钮来获取zip文件格式的源代码。
1. 打开源代码文件夹,并运行 **Setup.sh** 以下载引擎的二进制内容。
1. 交叉编译和原生构建均受支持。
如果您使用Windows进行开发也在计划推出Mac支持并想要针对Linux封装游戏而且希望尽量减少问题则 **交叉编译** 是较为合适的选择,它要求安装[交叉编译工具链](http://cdn.unrealengine.com/qfe/v8_clang-3.9.0-centos7.zip)(请参阅[wiki上的Linux交叉编译页面](https://docs.unrealengine.com/latest/INT/Platforms/Linux/GettingStarted/))。
**原生编译** 在[单独的自述文件](https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Build/BatchFiles/Linux/README.md)和[社区wiki页面](https://wiki.unrealengine.com/Building_On_Linux)中进行讨论。