Files
UnrealEngineUWP/Engine/Source/Developer
sebastien lussier de839c2be4 Fixed always loaded HLOD actors getting dirtied/saved/submitted each time the HLOD build process is ran.
These HLOD are not rebuilt (hash computation is still the same), so the HLOD generation is fast, but still, this means everyone has to sync those dummy changes everyday.

#rb jeanfrancois.dube
#lockdown jeff.farris
#preflight 617bf2cdec42930001a8dc95

#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 17978104 via CL 18008997 via CL 18370544 via CL 18370614
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18370675 by sebastien lussier in ue5-release-engine-test branch]
2021-12-03 13:53:01 -05:00
..
2021-12-02 02:14:13 -05:00
2021-09-08 17:38:23 -04:00
2021-08-26 16:54:35 -04:00
2021-11-03 09:53:28 -04:00