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99cf756e7cb124fc89f274bb3ba4f951623dc384
UnrealEngineUWP
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Engine
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TaskGraph
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Matt Kuhlenschmidt
b7b1352760
Prevent TaskGraph style from looking for style resources in cooked builds
...
[CL 2618707 by Matt Kuhlenschmidt in Main branch]
2015-07-13 15:39:52 -04:00
..
SBarVisualizer.cpp
Fix GPU profiler not working in -game mode. Made task graph have its own style
2015-04-21 09:55:33 -04:00
SEventsTree.cpp
…
SGraphBar.cpp
More Gamma Correction - Didn't catch this on the previous pass, apparently there was an implicit constructor allowing FLinearColor to FColor that was doing pow(2.2) gamma conversion inversion. Rather than leave the implicit constructor, I'm making it private and making people use ToFColor(true). Which is slightly more expensive, but performs the proper sRGB conversion. While fixing this, I found several terrible uses of the implicit constructor, when Hashing FLinearColors we were converting them to FColors first, when clearing FCanvas we were manually gamma correcting but leaving it as an FLinearColor, then implicitly converting to FColor, double gamma corrrecting. Neither of which should even be required as the RHI Clear command expects an FLinearColor. Additionally fixing a myriad of Slate widgets that were all doing FColor conversions needlessly only to convert back to FLinearColor when queuing slate draw commands.
2015-06-19 11:17:11 -04:00
SProfileVisualizer.cpp
PushMenu() now respects QueryPopupMethod(). All menus now support reusing windows.
2015-06-05 20:19:33 -04:00
SProfileVisualizer.h
PushMenu() now respects QueryPopupMethod(). All menus now support reusing windows.
2015-06-05 20:19:33 -04:00
STaskGraph.cpp
Fix GPU profiler not working in -game mode. Made task graph have its own style
2015-04-21 09:55:33 -04:00
STimeline.cpp
More Gamma Correction - Didn't catch this on the previous pass, apparently there was an implicit constructor allowing FLinearColor to FColor that was doing pow(2.2) gamma conversion inversion. Rather than leave the implicit constructor, I'm making it private and making people use ToFColor(true). Which is slightly more expensive, but performs the proper sRGB conversion. While fixing this, I found several terrible uses of the implicit constructor, when Hashing FLinearColors we were converting them to FColors first, when clearing FCanvas we were manually gamma correcting but leaving it as an FLinearColor, then implicitly converting to FColor, double gamma corrrecting. Neither of which should even be required as the RHI Clear command expects an FLinearColor. Additionally fixing a myriad of Slate widgets that were all doing FColor conversions needlessly only to convert back to FLinearColor when queuing slate draw commands.
2015-06-19 11:17:11 -04:00
TaskGraphStyle.cpp
Prevent TaskGraph style from looking for style resources in cooked builds
2015-07-13 15:39:52 -04:00
TaskGraphStyle.h
Fix GPU profiler not working in -game mode. Made task graph have its own style
2015-04-21 09:55:33 -04:00
VisualizerEvents.cpp
…