Files
UnrealEngineUWP/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/ModelingComponents.Build.cs
ryan schmidt 99cbde8bd3 ModelingComponents: support Packed Metallic/Roughness/Specular (MRS) capture in WorldRenderCapture using custom postprocess render pass. Also support in FSceneCapturePhotoSet. Add Linear Color variant to FTexture2DBuilder.
#rb none
#rnx
#jira none
#preflight 60ade5d11d02bb0001883281

#ROBOMERGE-SOURCE: CL 16465354 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v818-16446889)

[CL 16465367 by ryan schmidt in ue5-main branch]
2021-05-26 03:02:11 -04:00

69 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ModelingComponents : ModuleRules
{
public ModelingComponents(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InteractiveToolsFramework",
"MeshDescription",
"StaticMeshDescription",
"GeometryCore",
"GeometryAlgorithms",
"DynamicMesh",
"MeshConversion",
"ModelingOperators"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"InputCore",
"RenderCore",
"RHI",
"ImageWriteQueue"
//"MeshUtilities", // temp for saving mesh asset
//"UnrealEd"
//"Slate",
//"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}