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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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998b17c6ea26fcaba8327dc2aa6f2ef01ac79e42
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
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aditya ravichandran 31830290ab Asset Editors: Deprecate OnClose and RequestClose in favor of similar functions that take in a close reason
Fix a crash in some asset editors when you force deleted an asset with pending changes and hit "cancel" on the save dialog

#jira UE-107248
#preflight 64517c880e33f2d51d6e3adb

[CL 25321878 by aditya ravichandran in ue5-main branch]
2023-05-03 14:45:26 -04:00
..
Classes
MVVM: Add the FieldNotify pattern to the base Blueprint. The pattern will be removed from the Widget and from the ViewmodelBase class. A BP variable that has the FieldNotify flag will use a different setter. If the variable is replicated, the OnRep function will broadcast the FieldNotification event. FieldNotify variables cannot be used as a ref argument.
2023-04-13 11:55:18 -04:00
Private
Asset Editors: Deprecate OnClose and RequestClose in favor of similar functions that take in a close reason
2023-05-03 14:45:26 -04:00
Public
Default to enable the workflow option that will minimize what goes into the unsaved asset list after a Blueprint class default value change.
2023-04-28 16:34:04 -04:00
BlueprintGraph.Build.cs
[BlueprintGraph] Removed public dependency on EditorSubsystem to break circular dependency "EditorSubsystem -> Engine -> MovieSceneCapture -> LevelSequence -> MovieSceneTracks -> BlueprintGraph -> EditorSubsystem"
2023-04-12 13:02:02 -04:00
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