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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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998b17c6ea26fcaba8327dc2aa6f2ef01ac79e42
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Private
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Steve Robb cdf61a7e2b Removed operator new (TArray) usage from headers.
#rb james.hopkin
#jira none
#preflight 6454fcdc4574b81df4e18dc5

[CL 25353357 by Steve Robb in ue5-main branch]
2023-05-05 09:13:53 -04:00
..
BuildOptimizationHelper.h
Removed operator new (TArray) usage from headers.
2023-05-05 09:13:53 -04:00
BuildStatisticManager.h
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MeshBuilder.cpp
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MeshBuilderModule.cpp
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MeshDescriptionHelper.cpp
Significant DDC memory and perfomance optimizations to Nanite landscape mesh builds (and some general optimizations to all Nanite mesh builds). In some content cooks with extremely dense Nanite landscape mesh where the process memory well exceeded ~22gb, this brings it down to ~13gb, along with faster processing times.
2023-03-10 20:03:17 -05:00
SkeletalMeshBuilder.cpp
Skeletal Mesh: Allow creation, use and cooking of arbitrary per-vertex attributes on skeletal meshes.
2023-04-18 21:22:54 -04:00
StaticMeshBuilder.cpp
Nanite support for explicit tangents
2023-05-01 07:48:12 -04:00
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