Files
UnrealEngineUWP/Engine/Source/Editor/EditorWidgets/Private/SObjectNameEditableTextBox.cpp
Ben Marsh 997ef15941 Merging //UE4/Release-4.17 @ CL 3573198 to Release-Staging-4.17 (//UE4/Release-Staging-4.17)
#rb none
#jira

[CL 3575359 by Ben Marsh in Staging-4.17 branch]
2017-08-07 15:12:17 -04:00

369 lines
12 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "SObjectNameEditableTextBox.h"
#include "Rendering/DrawElements.h"
#include "Framework/Application/SlateApplication.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "EditorStyleSet.h"
#include "GameFramework/Actor.h"
#include "ScopedTransaction.h"
#include "ActorEditorUtils.h"
const float SObjectNameEditableTextBox::HighlightRectLeftOffset = 0.0f;
const float SObjectNameEditableTextBox::HighlightRectRightOffset = 0.0f;
const float SObjectNameEditableTextBox::HighlightTargetSpringConstant = 25.0f;
const float SObjectNameEditableTextBox::HighlightTargetEffectDuration = 0.5f;
const float SObjectNameEditableTextBox::HighlightTargetOpacity = 0.8f;
const float SObjectNameEditableTextBox::CommittingAnimOffsetPercent = 0.2f;
#define LOCTEXT_NAMESPACE "EditorWidgets"
void SObjectNameEditableTextBox::Construct( const FArguments& InArgs )
{
LastCommittedTime = 0.0;
bUpdateHighlightSpring = false;
Objects = InArgs._Objects;
ChildSlot
[
SAssignNew(TextBox, SEditableTextBox)
.Text( this, &SObjectNameEditableTextBox::GetNameText )
.ToolTipText( this, &SObjectNameEditableTextBox::GetNameTooltipText )
.Visibility( this, &SObjectNameEditableTextBox::GetNameVisibility )
.HintText( this, &SObjectNameEditableTextBox::GetNameHintText )
.OnTextCommitted( this, &SObjectNameEditableTextBox::OnNameTextCommitted )
.IsReadOnly( this, &SObjectNameEditableTextBox::CannotEditNameText )
.SelectAllTextWhenFocused( this, &SObjectNameEditableTextBox::CanEditNameText )
.OnTextChanged(this, &SObjectNameEditableTextBox::OnTextChanged )
.RevertTextOnEscape( true )
];
}
EActiveTimerReturnType SObjectNameEditableTextBox::UpdateHighlightSpringState( double InCurrentTime, float InDeltaTime )
{
if ( (float)(InCurrentTime - LastCommittedTime) <= HighlightTargetEffectDuration )
{
bUpdateHighlightSpring = true;
}
else
{
bUpdateHighlightSpring = false;
}
return bUpdateHighlightSpring ? EActiveTimerReturnType::Continue : EActiveTimerReturnType::Stop;
}
void SObjectNameEditableTextBox::Tick( const FGeometry& AllottedGeometry, const double InCurrentTime, const float InDeltaTime )
{
const bool bShouldAppearFocused = HasKeyboardFocus();
if ( bUpdateHighlightSpring || bShouldAppearFocused )
{
// Update highlight 'target' effect
const float HighlightLeftX = HighlightRectLeftOffset;
const float HighlightRightX = HighlightRectRightOffset + AllottedGeometry.GetLocalSize().X;
HighlightTargetLeftSpring.SetTarget( HighlightLeftX );
HighlightTargetRightSpring.SetTarget( HighlightRightX );
HighlightTargetLeftSpring.Tick( InDeltaTime );
HighlightTargetRightSpring.Tick( InDeltaTime );
}
}
int32 SObjectNameEditableTextBox::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
int32 StartLayer = SCompoundWidget::OnPaint( Args, AllottedGeometry, MyCullingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled );
const int32 TextLayer = 1;
// See if a disabled effect should be used
bool bEnabled = ShouldBeEnabled( bParentEnabled );
ESlateDrawEffect DrawEffects = (bEnabled) ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
const double CurrentTime = FSlateApplication::Get().GetCurrentTime();
// Draw highlight targeting effect
const float TimeSinceHighlightInteraction = (float)( CurrentTime - LastCommittedTime );
if( TimeSinceHighlightInteraction <= HighlightTargetEffectDuration )
{
// Compute animation progress
float EffectAlpha = FMath::Clamp( TimeSinceHighlightInteraction / HighlightTargetEffectDuration, 0.0f, 1.0f );
EffectAlpha = 1.0f - EffectAlpha * EffectAlpha; // Inverse square falloff (looks nicer!)
float EffectOpacity = EffectAlpha;
// Figure out a universally visible highlight color.
FLinearColor HighlightTargetColorAndOpacity = ( (FLinearColor::White - ColorAndOpacity.Get())*0.5f + FLinearColor(+0.4f, +0.1f, -0.2f)) * InWidgetStyle.GetColorAndOpacityTint();
HighlightTargetColorAndOpacity.A = HighlightTargetOpacity * EffectOpacity * 255.0f;
// Compute the bounds offset of the highlight target from where the highlight target spring
// extents currently lie. This is used to "grow" or "shrink" the highlight as needed.
const float CommittingAnimOffset = CommittingAnimOffsetPercent * AllottedGeometry.GetLocalSize().Y;
// Choose an offset amount depending on whether we're highlighting, or clearing highlight
const float EffectOffset = EffectAlpha * CommittingAnimOffset;
const float HighlightLeftX = HighlightTargetLeftSpring.GetPosition() - EffectOffset;
const float HighlightRightX = HighlightTargetRightSpring.GetPosition() + EffectOffset;
const float HighlightTopY = 0.0f - EffectOffset;
const float HighlightBottomY = AllottedGeometry.GetLocalSize().Y + EffectOffset;
const FVector2D DrawPosition = FVector2D( HighlightLeftX, HighlightTopY );
const FVector2D DrawSize = FVector2D( HighlightRightX - HighlightLeftX, HighlightBottomY - HighlightTopY );
const FSlateBrush* StyleInfo = FEditorStyle::GetBrush("DetailsView.NameChangeCommitted");
// NOTE: We rely on scissor clipping for the highlight rectangle
FSlateDrawElement::MakeBox(
OutDrawElements,
LayerId + TextLayer,
AllottedGeometry.ToPaintGeometry( DrawPosition, DrawSize ), // Position, Size, Scale
StyleInfo, // Style
DrawEffects, // Effects to use
HighlightTargetColorAndOpacity ); // Color
}
return LayerId + TextLayer;
}
FText SObjectNameEditableTextBox::GetNameText() const
{
FString Result;
if (Objects.Num() == 1)
{
Result = GetObjectDisplayName(Objects[0]);
}
else if (Objects.Num() > 1)
{
if (!UserSetCommonName.IsEmpty())
{
Result = UserSetCommonName;
}
}
return FText::FromString(Result);
}
FText SObjectNameEditableTextBox::GetNameTooltipText() const
{
FText Result = FText::GetEmpty();
if (Objects.Num() == 0)
{
Result = LOCTEXT("EditableActorLabel_NoObjectsTooltip", "Nothing selected");
}
else if (Objects.Num() == 1 && Objects[0].IsValid())
{
if (CanEditNameText())
{
Result = FText::Format(LOCTEXT("EditableActorLabel_ActorTooltipFmt", "Rename the selected {0}"), FText::FromString(Objects[0].Get()->GetClass()->GetName()));
}
else if (Objects[0].Get()->IsA(AActor::StaticClass()))
{
Result = LOCTEXT("EditableActorLabel_NoEditActorTooltip", "Can't rename selected actor (its label isn't editable)");
}
else
{
Result = LOCTEXT("EditableActorLabel_NoEditObjectTooltip", "Can't rename selected object (only actors can have editable labels)");
}
}
else if (Objects.Num() > 1)
{
if (CanEditNameText())
{
Result = LOCTEXT("EditableActorLabel_MultiActorTooltip", "Rename multiple selected actors at once");
}
else
{
Result = LOCTEXT("EditableActorLabel_NoEditMultiObjectTooltip", "Can't rename selected objects (one or more aren't actors with editable labels)");
}
}
return Result;
}
EVisibility SObjectNameEditableTextBox::GetNameVisibility() const
{
if (Objects.Num() == 1 && Objects[0].IsValid())
{
if (CanEditNameText())
{
return EVisibility::Visible;
}
else if (Objects[0].Get()->IsA(AActor::StaticClass()))
{
return EVisibility::Visible;
}
else
{
return EVisibility::Collapsed;
}
}
else if (Objects.Num() > 1)
{
if (CanEditNameText())
{
return EVisibility::Visible;
}
else
{
return EVisibility::Collapsed;
}
}
return EVisibility::Collapsed;
}
FText SObjectNameEditableTextBox::GetNameHintText() const
{
FText Result;
if (Objects.Num() == 0)
{
Result = LOCTEXT("EditableActorLabel_NoObjectsHint", "<Nothing Selected>");
}
else if (Objects.Num() == 1 && Objects[0].IsValid())
{
Result = FText::Format(LOCTEXT("EditableActorLabel_MultiObjectsHint_SameType", "<Selected {0}>"), FText::FromName(Objects[0].Get()->GetClass()->GetFName()));
}
else if (Objects.Num() > 1)
{
Result = LOCTEXT("EditableActorLabel_MultiObjectsHint_DifferentTypes", "<Selected Objects>");
}
return Result;
}
void SObjectNameEditableTextBox::OnNameTextCommitted(const FText& NewText, ETextCommit::Type InTextCommit)
{
// Don't apply the change if the TextCommit type is OnCleared - this will only be the case if the keyboard focus was cleared due to
// Enter being pressed, in which case we will already have been here once with a TextCommit type of OnEnter.
FText ErrorMessage;
if (InTextCommit != ETextCommit::OnCleared && FActorEditorUtils::ValidateActorName(NewText, ErrorMessage))
{
FText TrimmedText = FText::TrimPrecedingAndTrailing(NewText);
if (!TrimmedText.IsEmpty())
{
if (Objects.Num() == 1)
{
// Apply the change to the selected actor
AActor* Actor = Cast<AActor>(Objects[0].Get());
if(Actor != NULL)
{
const FScopedTransaction Transaction( LOCTEXT("RenameActorTransaction", "Rename Actor") );
if (Actor->IsActorLabelEditable())
{
Actor->SetActorLabel(TrimmedText.ToString());
LastCommittedTime = FSlateApplication::Get().GetCurrentTime();
RegisterActiveTimer( 0.f, FWidgetActiveTimerDelegate::CreateSP( this, &SObjectNameEditableTextBox::UpdateHighlightSpringState ) );
}
}
}
else if (Objects.Num() > 1)
{
const FScopedTransaction Transaction( LOCTEXT("RenameActorsTransaction", "Rename Multiple Actors") );
UserSetCommonName = TrimmedText.ToString();
for (int32 i=0; i<Objects.Num(); i++)
{
// Apply the change to the selected actor
if(Objects[i].IsValid() && Objects[i].Get()->IsA(AActor::StaticClass()))
{
AActor* Actor = (AActor*)Objects[i].Get();
if (Actor->IsActorLabelEditable())
{
Actor->SetActorLabel(TrimmedText.ToString());
LastCommittedTime = FSlateApplication::Get().GetCurrentTime();
RegisterActiveTimer( 0.f, FWidgetActiveTimerDelegate::CreateSP( this, &SObjectNameEditableTextBox::UpdateHighlightSpringState ) );
}
}
}
}
}
// Remove ourselves from the window focus so we don't get automatically reselected when scrolling around the context menu.
TSharedPtr< SWindow > ParentWindow = FSlateApplication::Get().FindWidgetWindow( SharedThis(this) );
if( ParentWindow.IsValid() )
{
ParentWindow->SetWidgetToFocusOnActivate( NULL );
}
}
// Clear Error
TextBox->SetError(FText::GetEmpty());
}
void SObjectNameEditableTextBox::OnTextChanged( const FText& InLabel )
{
FText OutErrorMessage;
if(!FActorEditorUtils::ValidateActorName(InLabel, OutErrorMessage))
{
TextBox->SetError(OutErrorMessage);
}
else
{
TextBox->SetError( FText::GetEmpty() );
}
}
bool SObjectNameEditableTextBox::CanEditNameText() const
{
bool Result = false;
if (Objects.Num() > 0)
{
Result = true;
for (int32 i=0; i<Objects.Num(); i++)
{
if(Objects[i].IsValid())
{
if (Objects[i].Get()->IsA(AActor::StaticClass()))
{
AActor* Actor = (AActor*)Objects[i].Get();
if (!Actor->IsActorLabelEditable())
{
// can't edit the name when a non-editable actor is selected
Result = false;
break;
}
}
else
{
// can't edit the name when a non-actor is selected
Result = false;
break;
}
}
}
}
return Result;
}
FString SObjectNameEditableTextBox::GetObjectDisplayName(TWeakObjectPtr<UObject> Object)
{
FString Result;
if(Object.IsValid())
{
UObject* ObjectPtr = Object.Get();
if (ObjectPtr->IsA(AActor::StaticClass()))
{
Result = ((AActor*)ObjectPtr)->GetActorLabel();
}
else
{
Result = ObjectPtr->GetName();
}
}
return Result;
}
// No code beyond this point
#undef LOCTEXT_NAMESPACE