You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- ComputeMeshConvexHull, ComputeMeshSweptHull - CreateNewVolumeFromMesh, CreateNewStaticMeshAssetFromMesh - DeleteVerticesFromMesh, DeleteTrianglesFromMesh, AppendBuffersToMesh - AppendSimpleExtrudePolygon, AppendTriangulatedPolygon, hole parameter for Append Disc (to make punctured disc) - IsSameMeshAs, MeasureDistancesBetweenMeshes, IsIntersectingMesh - SplitMeshByComponents, SplitMeshByMaterialIDs, GetSubMeshFromMesh, CopyMeshToMesh - ApplyFlareWarpToMesh, changed other warps to use FTransform for orientation instead of multiple axis parameters - GetHasMaterialIDs, GetMaxMaterialID, EnableMaterialIDs, ClearMaterialIDs, RemapMaterialIDs, GetTriangleMaterialID, GetAllTriangleMaterialIDs, SetTriangleMaterialID, SetAllTriangleMaterialIDs - SetNumUVSets, TranslateMeshUVs, ScaleMeshUVs, RotateMeshUVs, SetMeshUVsFromPlanarProjection, SetMeshUVsFromBoxProjection, RepackMeshUVs - GetNumConnectedComponents, GetAllVertexPositions - aded FGeometryScriptDynamicMeshBVH wrapper for AABBTree & FWNTree. Somewhat risky but avoids a UObject wrapper, and these objects are (currently) intended to have a lifetime that does not extend outside a single BP - BuildBVHForMesh, IsBVHValidForMesh, RebuildBVHForMesh, FindNearestPointOnMesh, FindNearestRayIntersectionWithMesh, IsPointInsideMesh #rb none #rnx #jira none #preflight 6142c4d4599fd8000183db48 #ROBOMERGE-AUTHOR: ryan.schmidt #ROBOMERGE-SOURCE: CL 17537493 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530) [CL 17537531 by ryan schmidt in ue5-release-engine-test branch]