Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts
andrew grant 1288aa1171 Fixed issue where P4.FileExistsInDepot would return true when the path didn't exist
Bigly refactor of SyncProject script!

* If project file is not on disk will now attempt to find it in P4 (e.g no need to sync a project before you can sync a project).

*Added -projectonly option to skip updating of Engine dir (useful with -force when you've deleted files..)

* Changed default of maxwait to 0 based on new understanding of how this functions.

* Now works when the project is in a different P4 depot than the engine

[at]ben.marsh

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 7688001 via CL 7688013 via CL 7688019 via CL 7690526 via CL 7690676
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v388-7785529)

[CL 7810192 by andrew grant in Dev-Build branch]
2019-08-06 13:03:35 -04:00
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