Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Android/UEBuildAndroid.cs
Robert Jones 8bd7aa8949 UE-14803 - Android Java files constantly being rewritten triggering rebuilds
- corrected bug in code which was detecting if a re-write of the file was required or not to prevent this problem happening

[CL 2533437 by Robert Jones in Main branch]
2015-05-01 08:44:41 -04:00

450 lines
17 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
using System.Xml;
using System.Linq;
namespace UnrealBuildTool
{
class AndroidPlatform : UEBuildPlatform
{
// The current architecture - affects everything about how UBT operates on Android
public override string GetActiveArchitecture()
{
// internal architectures are handled inside the toolchain to be able to build all at once, so we no longer need an architecture here
return base.GetActiveArchitecture();
}
public override bool CanUseXGE()
{
return false;
}
protected override bool PlatformSupportsAutoSDKs()
{
return true;
}
public override string GetSDKTargetPlatformName()
{
return "Android";
}
protected override string GetRequiredSDKString()
{
return "-19";
}
protected override String GetRequiredScriptVersionString()
{
return "3.0";
}
// prefer auto sdk on android as correct 'manual' sdk detection isn't great at the moment.
protected override bool PreferAutoSDK()
{
return true;
}
/// <summary>
/// checks if the sdk is installed or has been synced
/// </summary>
/// <returns></returns>
private bool HasAnySDK()
{
string NDKPath = Environment.GetEnvironmentVariable("NDKROOT");
{
var configCacheIni = new ConfigCacheIni("Engine", null);
var AndroidEnv = new Dictionary<string, string>();
Dictionary<string, string> EnvVarNames = new Dictionary<string,string> {
{"ANDROID_HOME", "SDKPath"},
{"NDKROOT", "NDKPath"},
{"ANT_HOME", "ANTPath"},
{"JAVA_HOME", "JavaPath"}
};
string path;
foreach(var kvp in EnvVarNames)
{
if (configCacheIni.GetPath("/Script/AndroidPlatformEditor.AndroidSDKSettings", kvp.Value, out path) && !string.IsNullOrEmpty(path))
{
AndroidEnv.Add(kvp.Key, path);
}
else
{
var envValue = Environment.GetEnvironmentVariable(kvp.Key);
if(!String.IsNullOrEmpty(envValue))
{
AndroidEnv.Add(kvp.Key, envValue);
}
}
}
// If we are on Mono and we are still missing a key then go and find it from the .bash_profile
if (Utils.IsRunningOnMono && !EnvVarNames.All(s => AndroidEnv.ContainsKey(s.Key)))
{
string BashProfilePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), ".bash_profile");
if (File.Exists(BashProfilePath))
{
string[] BashProfileContents = File.ReadAllLines(BashProfilePath);
foreach (string Line in BashProfileContents)
{
foreach (var kvp in EnvVarNames)
{
if (AndroidEnv.ContainsKey(kvp.Key))
{
continue;
}
if (Line.StartsWith("export " + kvp.Key + "="))
{
string PathVar = Line.Split('=')[1].Replace("\"", "");
AndroidEnv.Add(kvp.Key, PathVar);
}
}
}
}
}
// Set for the process
foreach (var kvp in AndroidEnv)
{
Environment.SetEnvironmentVariable(kvp.Key, kvp.Value);
}
// See if we have an NDK path now...
AndroidEnv.TryGetValue("NDKROOT", out NDKPath);
}
// we don't have an NDKROOT specified
if (String.IsNullOrEmpty(NDKPath))
{
return false;
}
NDKPath = NDKPath.Replace("\"", "");
// need a supported llvm
if (!Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.5")) &&
!Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.3")) &&
!Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.1")))
{
return false;
}
return true;
}
protected override SDKStatus HasRequiredManualSDKInternal()
{
// if any autosdk setup has been done then the local process environment is suspect
if (HasSetupAutoSDK())
{
return SDKStatus.Invalid;
}
if (HasAnySDK())
{
return SDKStatus.Valid;
}
return SDKStatus.Invalid;
}
protected override void RegisterBuildPlatformInternal()
{
if ((ProjectFileGenerator.bGenerateProjectFiles == true) || (HasRequiredSDKsInstalled() == SDKStatus.Valid) || Environment.GetEnvironmentVariable("IsBuildMachine") == "1")
{
bool bRegisterBuildPlatform = true;
string EngineSourcePath = Path.Combine(ProjectFileGenerator.EngineRelativePath, "Source");
string AndroidTargetPlatformFile = Path.Combine(EngineSourcePath, "Developer", "Android", "AndroidTargetPlatform", "AndroidTargetPlatform.Build.cs");
if (File.Exists(AndroidTargetPlatformFile) == false)
{
bRegisterBuildPlatform = false;
}
if (bRegisterBuildPlatform == true)
{
// Register this build platform
Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.Android.ToString());
UEBuildPlatform.RegisterBuildPlatform(UnrealTargetPlatform.Android, this);
UEBuildPlatform.RegisterPlatformWithGroup(UnrealTargetPlatform.Android, UnrealPlatformGroup.Android);
}
}
}
public override CPPTargetPlatform GetCPPTargetPlatform(UnrealTargetPlatform InUnrealTargetPlatform)
{
switch (InUnrealTargetPlatform)
{
case UnrealTargetPlatform.Android:
return CPPTargetPlatform.Android;
}
throw new BuildException("AndroidPlatform::GetCPPTargetPlatform: Invalid request for {0}", InUnrealTargetPlatform.ToString());
}
public override string GetBinaryExtension(UEBuildBinaryType InBinaryType)
{
switch (InBinaryType)
{
case UEBuildBinaryType.DynamicLinkLibrary:
return ".so";
case UEBuildBinaryType.Executable:
return ".so";
case UEBuildBinaryType.StaticLibrary:
return ".a";
case UEBuildBinaryType.Object:
return ".o";
case UEBuildBinaryType.PrecompiledHeader:
return ".gch";
}
return base.GetBinaryExtension(InBinaryType);
}
public override bool ShouldUsePCHFiles(CPPTargetPlatform Platform, CPPTargetConfiguration Configuration)
{
return true;
}
public override string GetDebugInfoExtension(UEBuildBinaryType InBinaryType)
{
return "";
}
public override void ResetBuildConfiguration(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
ValidateUEBuildConfiguration();
//BuildConfiguration.bDeployAfterCompile = true;
UEBuildConfiguration.bCompileICU = true;
}
public override void ValidateUEBuildConfiguration()
{
BuildConfiguration.bUseUnityBuild = true;
UEBuildConfiguration.bCompileLeanAndMeanUE = true;
UEBuildConfiguration.bCompilePhysX = true;
UEBuildConfiguration.bCompileAPEX = false;
UEBuildConfiguration.bRuntimePhysicsCooking = false;
UEBuildConfiguration.bBuildEditor = false;
UEBuildConfiguration.bBuildDeveloperTools = false;
UEBuildConfiguration.bCompileSimplygon = false;
UEBuildConfiguration.bCompileRecast = true;
// Don't stop compilation at first error...
BuildConfiguration.bStopXGECompilationAfterErrors = true;
BuildConfiguration.bUseSharedPCHs = false;
}
public override bool HasDefaultBuildConfig(UnrealTargetPlatform Platform, string ProjectPath)
{
string[] BoolKeys = new string[] {
"bBuildForArmV7", "bBuildForArm64", "bBuildForX86", "bBuildForX8664",
"bBuildForES2", "bBuildForES31",
};
// look up iOS specific settings
if (!DoProjectSettingsMatchDefault(Platform, ProjectPath, "/Script/AndroidRuntimeSettings.AndroidRuntimeSettings",
BoolKeys, null, null))
{
return false;
}
// check the base settings
return base.HasDefaultBuildConfig(Platform, ProjectPath);
}
public override bool ShouldCompileMonolithicBinary(UnrealTargetPlatform InPlatform)
{
// This platform currently always compiles monolithic
return true;
}
public override bool ShouldUsePDBFiles(CPPTargetPlatform Platform, CPPTargetConfiguration Configuration, bool bCreateDebugInfo)
{
return true;
}
public override bool ShouldNotBuildEditor(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
return true;
}
public override bool BuildRequiresCookedData(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
return true;
}
public override bool RequiresDeployPrepAfterCompile()
{
return true;
}
public override void GetExtraModules(TargetInfo Target, UEBuildTarget BuildTarget, ref List<string> PlatformExtraModules)
{
}
public override void ModifyNewlyLoadedModule(UEBuildModule InModule, TargetInfo Target)
{
if ((Target.Platform == UnrealTargetPlatform.Win32) || (Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Mac))
{
bool bBuildShaderFormats = UEBuildConfiguration.bForceBuildShaderFormats;
if (!UEBuildConfiguration.bBuildRequiresCookedData)
{
if (InModule.ToString() == "Engine")
{
if (UEBuildConfiguration.bBuildDeveloperTools)
{
InModule.AddPlatformSpecificDynamicallyLoadedModule("AndroidTargetPlatform");
InModule.AddPlatformSpecificDynamicallyLoadedModule("Android_PVRTCTargetPlatform");
InModule.AddPlatformSpecificDynamicallyLoadedModule("Android_ATCTargetPlatform");
InModule.AddPlatformSpecificDynamicallyLoadedModule("Android_DXTTargetPlatform");
InModule.AddPlatformSpecificDynamicallyLoadedModule("Android_ETC1TargetPlatform");
InModule.AddPlatformSpecificDynamicallyLoadedModule("Android_ETC2TargetPlatform");
InModule.AddPlatformSpecificDynamicallyLoadedModule("Android_ASTCTargetPlatform");
}
}
else if (InModule.ToString() == "TargetPlatform")
{
bBuildShaderFormats = true;
InModule.AddDynamicallyLoadedModule("TextureFormatPVR");
InModule.AddDynamicallyLoadedModule("TextureFormatDXT");
InModule.AddDynamicallyLoadedModule("TextureFormatASTC");
InModule.AddPlatformSpecificDynamicallyLoadedModule("TextureFormatAndroid"); // ATITC, ETC1 and ETC2
if (UEBuildConfiguration.bBuildDeveloperTools)
{
//InModule.AddDynamicallyLoadedModule("AudioFormatADPCM"); //@todo android: android audio
}
}
}
// allow standalone tools to use targetplatform modules, without needing Engine
if (UEBuildConfiguration.bForceBuildTargetPlatforms)
{
InModule.AddPlatformSpecificDynamicallyLoadedModule("AndroidTargetPlatform");
InModule.AddPlatformSpecificDynamicallyLoadedModule("Android_PVRTCTargetPlatform");
InModule.AddPlatformSpecificDynamicallyLoadedModule("Android_ATCTargetPlatform");
InModule.AddPlatformSpecificDynamicallyLoadedModule("Android_DXTTargetPlatform");
InModule.AddPlatformSpecificDynamicallyLoadedModule("Android_ETC1TargetPlatform");
InModule.AddPlatformSpecificDynamicallyLoadedModule("Android_ETC2TargetPlatform");
InModule.AddPlatformSpecificDynamicallyLoadedModule("Android_ASTCTargetPlatform");
}
if (bBuildShaderFormats)
{
//InModule.AddDynamicallyLoadedModule("ShaderFormatAndroid"); //@todo android: ShaderFormatAndroid
}
}
}
public override void SetUpEnvironment(UEBuildTarget InBuildTarget)
{
// we want gcc toolchain 4.8, but fall back to 4.6 for now if it doesn't exist
string NDKPath = Environment.GetEnvironmentVariable("NDKROOT");
NDKPath = NDKPath.Replace("\"", "");
string GccVersion = "4.8";
if (!Directory.Exists(Path.Combine(NDKPath, @"sources/cxx-stl/gnu-libstdc++/4.8")))
{
GccVersion = "4.6";
}
InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("PLATFORM_DESKTOP=0");
InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("PLATFORM_64BITS=0");
InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("PLATFORM_CAN_SUPPORT_EDITORONLY_DATA=0");
InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_OGGVORBIS=1");
InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("UNICODE");
InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("_UNICODE");
InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("PLATFORM_ANDROID=1");
InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("ANDROID=1");
InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_DATABASE_SUPPORT=0");
InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("WITH_EDITOR=0");
InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("USE_NULL_RHI=0");
InBuildTarget.GlobalCompileEnvironment.Config.Definitions.Add("REQUIRES_ALIGNED_INT_ACCESS");
InBuildTarget.GlobalCompileEnvironment.Config.CPPIncludeInfo.SystemIncludePaths.Add("$(NDKROOT)/sources/cxx-stl/gnu-libstdc++/" + GccVersion + "/include");
// the toolchain will actually filter these out
InBuildTarget.GlobalCompileEnvironment.Config.CPPIncludeInfo.SystemIncludePaths.Add("$(NDKROOT)/sources/cxx-stl/gnu-libstdc++/" + GccVersion + "/libs/armeabi-v7a/include");
InBuildTarget.GlobalCompileEnvironment.Config.CPPIncludeInfo.SystemIncludePaths.Add("$(NDKROOT)/sources/cxx-stl/gnu-libstdc++/" + GccVersion + "/libs/x86/include");
InBuildTarget.GlobalLinkEnvironment.Config.LibraryPaths.Add("$(NDKROOT)/sources/cxx-stl/gnu-libstdc++/" + GccVersion + "/libs/armeabi-v7a");
InBuildTarget.GlobalLinkEnvironment.Config.LibraryPaths.Add("$(NDKROOT)/sources/cxx-stl/gnu-libstdc++/" + GccVersion + "/libs/x86");
InBuildTarget.GlobalCompileEnvironment.Config.CPPIncludeInfo.SystemIncludePaths.Add("$(NDKROOT)/sources/android/native_app_glue");
InBuildTarget.GlobalCompileEnvironment.Config.CPPIncludeInfo.SystemIncludePaths.Add("$(NDKROOT)/sources/android/cpufeatures");
// Add path to statically compiled version of cxa_demangle
InBuildTarget.GlobalLinkEnvironment.Config.LibraryPaths.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "Android/cxa_demangle/armeabi-v7a");
InBuildTarget.GlobalLinkEnvironment.Config.LibraryPaths.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "Android/cxa_demangle/x86");
//@TODO: Tegra Gfx Debugger
// InBuildTarget.GlobalLinkEnvironment.Config.LibraryPaths.Add(UEBuildConfiguration.UEThirdPartySourceDirectory + "NVIDIA/TegraGfxDebugger");
// InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("Tegra_gfx_debugger");
InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("gnustl_shared");
InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("gcc");
InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("z");
InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("c");
InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("m");
InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("log");
InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("dl");
InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("GLESv2");
InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("EGL");
InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("OpenSLES");
InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("android");
InBuildTarget.GlobalLinkEnvironment.Config.AdditionalLibraries.Add("cxa_demangle");
UEBuildConfiguration.bCompileSimplygon = false;
BuildConfiguration.bDeployAfterCompile = true;
}
public override bool ShouldCreateDebugInfo(UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration)
{
switch (Configuration)
{
case UnrealTargetConfiguration.Development:
case UnrealTargetConfiguration.Shipping:
case UnrealTargetConfiguration.Test:
case UnrealTargetConfiguration.Debug:
default:
return true;
};
}
public override string[] FinalizeBinaryPaths(string BinaryName)
{
string[] Architectures = AndroidToolChain.GetAllArchitectures();
string[] GPUArchitectures = AndroidToolChain.GetAllGPUArchitectures();
// make multiple output binaries
List<string> AllBinaries = new List<string>();
foreach (string Architecture in Architectures)
{
foreach (string GPUArchitecture in GPUArchitectures)
{
AllBinaries.Add(AndroidToolChain.InlineArchName(BinaryName, Architecture, GPUArchitecture));
}
}
return AllBinaries.ToArray();
}
}
}