Files
UnrealEngineUWP/Engine/Source/Editor/IntroTutorials/Private/TutorialHyperlinkRun.h
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

39 lines
1.9 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class FTutorialHyperlinkRun : public FSlateHyperlinkRun
{
public:
static TSharedRef< FTutorialHyperlinkRun > Create( const FRunInfo& InRunInfo, const TSharedRef< const FString >& InText, const FHyperlinkStyle& InStyle, FOnClick NavigateDelegate, FOnGenerateTooltip InTooltipDelegate, FOnGetTooltipText InTooltipTextDelegate );
static TSharedRef< FTutorialHyperlinkRun > Create( const FRunInfo& InRunInfo, const TSharedRef< const FString >& InText, const FHyperlinkStyle& InStyle, FOnClick NavigateDelegate, FOnGenerateTooltip InTooltipDelegate, FOnGetTooltipText InTooltipTextDelegate, const FTextRange& InRange );
public:
virtual ~FTutorialHyperlinkRun() {}
/** FSlateHyperlinkRun implementation */
virtual FVector2D Measure( int32 StartIndex, int32 EndIndex, float Scale ) const override;
virtual TSharedRef< ILayoutBlock > CreateBlock( int32 StartIndex, int32 EndIndex, FVector2D Size, const TSharedPtr< IRunRenderer >& Renderer ) override;
private:
FTutorialHyperlinkRun( const FRunInfo& InRunInfo, const TSharedRef< const FString >& InText, const FHyperlinkStyle& InStyle, FOnClick InNavigateDelegate, FOnGenerateTooltip InTooltipDelegate, FOnGetTooltipText InTooltipTextDelegate );
FTutorialHyperlinkRun( const FRunInfo& InRunInfo, const TSharedRef< const FString >& InText, const FHyperlinkStyle& InStyle, FOnClick InNavigateDelegate, FOnGenerateTooltip InTooltipDelegate, FOnGetTooltipText InTooltipTextDelegate, const FTextRange& InRange );
FTutorialHyperlinkRun( const FTutorialHyperlinkRun& Run );
private:
// check whether our metadata makes us a browser link
bool CheckIsBrowserLink() const;
private:
/** Whether we are an external (browser) link or not */
bool bIsBrowserLink;
/** The brush we use to display external links */
const FSlateBrush* LinkBrush;
};