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UE-9554 - Add BP/C++ Component's Show all classes list not expanded by default It now hides the Object root if UObject is not a valid base class type, as this allows the next level of classes to be expanded out which looks much better when adding new component classes. This involved a lot of shuffling of module dependencies so that we could link GameProjectGeneration to ClassViewer, as previously ClassViewer was directly linking to GameProjectGeneration. I went through and fixed everything that was linking to GameProjectGeneration to instead list it as a dynamic dependency (which it is, as nothing needs to link to it), and then verified that everything was using ClassViewer correctly (found some places that were only marking it as a dynamic dependency without also adding it as an include module, causing issues with missing API macro definitions as they were including ClassViewer headers via a relative include path). #codereview Andrew.Rodham [CL 2451499 by Jamie Dale in Main branch]
65 lines
1.3 KiB
C#
65 lines
1.3 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GraphEditor : ModuleRules
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{
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public GraphEditor(TargetInfo Target)
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{
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/GraphEditor/Private",
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"Editor/GraphEditor/Private/AnimationPins",
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"Editor/GraphEditor/Private/AnimationStateNodes",
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"Editor/GraphEditor/Private/KismetNodes",
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"Editor/GraphEditor/Private/KismetPins",
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"Editor/GraphEditor/Private/MaterialNodes",
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"Editor/GraphEditor/Private/MaterialPins",
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"Editor/GraphEditor/Private/SoundNodes",
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"IntroTutorials"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"EditorWidgets"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"UnrealEd",
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"AssetRegistry",
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"ClassViewer",
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"KismetWidgets",
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"BlueprintGraph",
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"AnimGraph",
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"Documentation",
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"RenderCore",
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"RHI",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"ContentBrowser",
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"Documentation",
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"EditorWidgets"
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}
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);
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}
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}
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