Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration/GameProjectGeneration.Build.cs
karolz bef607854c Added a plugin creator wizard
Note: This plugin is currently disabled by default.

When enabled:
- It can be summoned from the main frame File menu as "Add Plugin...", and includes three templates currently:
- Blank: Creates a minimal plugin with no functionality
- Basic: Creates a plugin that adds a button to the main frame toolbar
- Advanced: Creates a standalone tab window, summoned via a button on the main frame toolbar

PR #865: Plugin creator 4.7 (Contributed by karolz)

[CL 2521691 by Michael Noland in Main branch]
2015-04-22 16:30:31 -04:00

55 lines
1.2 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class GameProjectGeneration : ModuleRules
{
public GameProjectGeneration(TargetInfo Target)
{
PrivateIncludePaths.AddRange(new string[] { "GameProjectGeneration/Private", "GameProjectGeneration/Public", "GameProjectGeneration/Classes" });
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"DesktopPlatform",
"MainFrame",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"AppFramework",
"ClassViewer",
"Core",
"CoreUObject",
"Engine",
"EngineSettings",
"InputCore",
"Projects",
"RenderCore",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"TargetPlatform",
"UnrealEd",
"DesktopPlatform",
"HardwareTargeting",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"ContentBrowser",
"DesktopPlatform",
"Documentation",
"MainFrame",
}
);
}
}