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https://github.com/izzy2lost/UnrealEngineUWP.git
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Note: This plugin is currently disabled by default. When enabled: - It can be summoned from the main frame File menu as "Add Plugin...", and includes three templates currently: - Blank: Creates a minimal plugin with no functionality - Basic: Creates a plugin that adds a button to the main frame toolbar - Advanced: Creates a standalone tab window, summoned via a button on the main frame toolbar PR #865: Plugin creator 4.7 (Contributed by karolz) [CL 2521691 by Michael Noland in Main branch]
55 lines
1.2 KiB
C#
55 lines
1.2 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class GameProjectGeneration : ModuleRules
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{
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public GameProjectGeneration(TargetInfo Target)
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{
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PrivateIncludePaths.AddRange(new string[] { "GameProjectGeneration/Private", "GameProjectGeneration/Public", "GameProjectGeneration/Classes" });
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"ContentBrowser",
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"DesktopPlatform",
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"MainFrame",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Analytics",
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"AppFramework",
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"ClassViewer",
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"Core",
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"CoreUObject",
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"Engine",
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"EngineSettings",
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"InputCore",
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"Projects",
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"RenderCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"SourceControl",
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"TargetPlatform",
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"UnrealEd",
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"DesktopPlatform",
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"HardwareTargeting",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"ContentBrowser",
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"DesktopPlatform",
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"Documentation",
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"MainFrame",
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}
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);
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}
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}
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