Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Private/EnvironmentQueryGraphNode_Root.cpp
Lukasz Furman dcd7345250 unified shared parts of AI editors (nested nodes, copy/paste/drag operations)
[CL 2456137 by Lukasz Furman in Main branch]
2015-02-23 10:30:16 -05:00

19 lines
602 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "EnvironmentQueryEditorPrivatePCH.h"
UEnvironmentQueryGraphNode_Root::UEnvironmentQueryGraphNode_Root(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
bIsReadOnly = true;
}
void UEnvironmentQueryGraphNode_Root::AllocateDefaultPins()
{
UEdGraphPin* Outputs = CreatePin(EGPD_Output, TEXT("Transition"), TEXT(""), NULL, false, false, TEXT("In"));
}
FText UEnvironmentQueryGraphNode_Root::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return NSLOCTEXT("EnvironmentQueryEditor", "Root", "ROOT");
}