Files
UnrealEngineUWP/Engine/Source/Editor/ConfigEditor/ConfigEditor.Build.cs
Terence Burns 14cb541a13 Config Editor added to UE4.
We now have the capacity to set a uproperty value anywhere in the config file hierarchy

Satisfies UEPLAT-429

The user can now use the 'ConfigHierarchyEditable' meta flag in their uproperties to present a butoon that allows the property to be edited in the config hierarchy, where applicable.
Target platform is configurable.

[CL 2521330 by Terence Burns in Main branch]
2015-04-22 13:40:06 -04:00

58 lines
991 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ConfigEditor : ModuleRules
{
public ConfigEditor(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Editor/ConfigEditor/Private",
"Editor/ConfigEditor/Private/PropertyVisualization",
}
);
PublicIncludePaths.AddRange(
new string[] {
"Editor/ConfigEditor/Public",
"Editor/ConfigEditor/Public/PropertyVisualization",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorStyle",
"InputCore",
"PropertyEditor",
"Slate",
"SlateCore",
"SourceControl",
"TargetPlatform",
"WorkspaceMenuStructure",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[]
{
"PropertyEditor",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}