Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/ComponentVisualizers.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

27 lines
612 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ComponentVisualizers : ModuleRules
{
public ComponentVisualizers(TargetInfo Target)
{
PrivateIncludePaths.Add("Editor/ComponentVisualizers/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
"PropertyEditor",
"EditorStyle",
"AIModule"
}
);
}
}