Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatPVR/TextureFormatPVR.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

17 lines
531 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatPVR : ModuleRules
{
public TextureFormatPVR( TargetInfo Target )
{
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "Engine" });
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper" });
//if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
//{
// PrivateDependencyModuleNames.Add("nvTextureTools");
//}
}
}