Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
98aaa2b87f1c4e71c08540a4723a81045c816912
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon
History
Dan Oconnor ef0a21289e PVS-Studio detected that if (BufferIndex != FRHIResourceTableEntry::GetEndOfStreamToken()) will always return true because BufferIndex is 16bit and GetEndOfStreamToken returns a 32bit constant that is out of range of a 16bit integer.
#codereview Rolando.Caloca

[CL 2507336 by Dan Oconnor in Main branch]
2015-04-09 17:01:04 -04:00
..
Private
PVS-Studio detected that if (BufferIndex != FRHIResourceTableEntry::GetEndOfStreamToken()) will always return true because BufferIndex is 16bit and GetEndOfStreamToken returns a 32bit constant that is out of range of a 16bit integer.
2015-04-09 17:01:04 -04:00
Public
UE4 - hlslcc - Cleanup parser state & change hlslcc entry point to be a class in prep for moving to the Engine (missing Linux libraries)
2015-03-06 13:09:36 -05:00
ShaderCompilerCommon.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Powered by Gitea Page: 747ms Template: 14ms
English
English
Licenses API