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izzy
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UnrealEngineUWP
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98aaa2b87f1c4e71c08540a4723a81045c816912
UnrealEngineUWP
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MeshUtilities
History
Martin Wilson
f067748902
Make sure ActiveBoneIndices is sorted on root lod when importing skeletal meshes
...
[CL 2548899 by Martin Wilson in Main branch]
2015-05-13 10:09:06 -04:00
..
Private
Make sure ActiveBoneIndices is sorted on root lod when importing skeletal meshes
2015-05-13 10:09:06 -04:00
Public
Material flattening functionality moved to a new module MaterialUtilities
2015-04-29 22:39:01 -04:00
MeshUtilities.Build.cs
Material flattening functionality moved to a new module MaterialUtilities
2015-04-29 22:39:01 -04:00